CP artpass_re1wind

re1wind

aa
Aug 12, 2009
644
588
Work in progress. Alpine and mining theme, called "Gravelpine". has access to a massive library of existing props, textures, and sub-styles when sensibly mixed with other themes.

possible final names, cp_gravelpine

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Psy

The Imp Queen
aa
Apr 9, 2008
1,706
1,491
Add some colour to those lights to add contrast as it's awfully monotonous at the moment. See Pipeline.
 

lana

Currently On: ?????
aa
Sep 28, 2009
3,075
2,778
I liked the warped track you've added, but I think you need to put more focus on other details, such as the ramps.
 

re1wind

aa
Aug 12, 2009
644
588
updated some selected area. Rebuild the central building completely and the large room next door. Getting lots of ideas for lighting the map better...:3
 

re1wind

aa
Aug 12, 2009
644
588
I'm....going to take that as a complement. Er, i mean thank you :)
 
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re1wind

aa
Aug 12, 2009
644
588
improved lighting, detail etc. I like the direction. Forest mining in the dusk theme.

don't like round building roof, don't like the horizontal cliff & fence shed, rope thickness, prop fade distance, and other minor things need tweaking.
 

re1wind

aa
Aug 12, 2009
644
588
triple post. :-\ will update main post later.

Not sure about the double train lines outside of blu spawn. fully playerclipped, not accessible at all, just railway detailing. going to keep it until i get a definitive and unanimous 'NO' about its presence.

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Seba

DR. BIG FUCKER, PHD
aa
Jun 9, 2009
2,364
2,728
Remove one of those train tracks near BLU spawn; I can see the two of them getting very annoying for Sollies and Demomen.
 

re1wind

aa
Aug 12, 2009
644
588
yeah, good suggestions. Now for something very wip.

see OP for updated & last batch of images.
 
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