Engineer Update is Here!

tf2.com

L13: Stunning Member
Jun 16, 2010
1,146
703
Say you have two things: a perfectly good hand, and a brilliant inventor for a grandfather. One day you stumble across a blueprint for an amazing-as-hell robot hand meant to replace an arm-stump. Wait, you have three things: the hand, the grandfather, and a saw.


Source: TF2.com
 
Jan 20, 2010
1,317
902
Engine
Fixed client crash related flashlight usage.
Fixed several issues related to alt-tabbing (invisible players, etc).

Team Fortress 2
Added The Frontier Justice.
Added The Wrangler.
Added The Gunslinger.
Added The Southern Hospitality.
Added 35 Engineer achievements.
Engineers can now pickup & move their buildings.
Added Engineer main menu music.
Added 4 new maps:
-Thunder Mountain, a 3 stage Payload map.
-Hightower, a Payload Race map.
-Upward, a Payload map.
-ColdFront, a community built Capture Point map.
Item tuning:
-The Sandvich now uses a cooldown timer, instead of the health pack recharge mechanic.
-The Gunboats now reduce self-damage by 60% (was 75%)
-The Tribalman's Shiv bleed duration reduced to 6 second (was 8), and its damage penalty increased to 50% (was 35%).
Added better feedback sound for Pyros on when their flamethrower is doing damage.
Fixed blood effect on bleeding player.
Added a glow effect to Payload carts.
Added Romanian language support.
 
Jan 20, 2010
1,317
902
Holy crap. Picking up and moving buildings is so goddamn OP. Holy shit.
 

PL-7764

L6: Sharp Member
Aug 4, 2009
376
84
I'm still disappointed that Thunder Mountain has nothing to do with Big Thunder Mountain. :(

Also ... could this be the first major update in months that hasn't added a single hat? I see no mention of any in the update info! :O What is this world coming to?!
 

DJive

Cake or Death?
aa
Dec 20, 2007
1,465
741
LOL... moving turrets? that is such a stupid, bad idea

was valve thinking?




What we will now see is "spawn" run outside spawn room, build lvl 3, bring to battle without having to worry or guard or protect your turret.

absurb how stupid this was.
 

grazr

Old Man Mutant Ninja Turtle
aa
Mar 4, 2008
5,441
3,814
Item tuning:

-The Sandvich now uses a cooldown timer, instead of the health pack recharge mechanic.

About god damn time.

-The Gunboats now reduce self-damage by 60% (was 75%)

Hardly anyone uses the boots anyway, how does this balance the item?

-The Tribalman's Shiv bleed duration reduced to 6 second (was 8), and its damage penalty increased to 50% (was 35%).

I never considered this a good melee alternative. Unless you're looking out for cloaked spies this is a completely situational weapon that will probably get you killed more than save your arse.

-Added a glow effect to Payload carts.

Why was this necassery? It already had the flashing blue light on it when being pushed and as an objective mechanic it already stands out...
 

Pocket

Half a Lambert is better than one.
aa
Nov 14, 2009
4,694
2,579
Well, I already hate Hightower. There's a point where you have to push the cart up a big hill that's overlooked by a balcony right off the enemy spawn, and if you let go it slides down. So 90% of the map is just pushing up that one hill over and over again.

And the explosion at the end is the worst framerape in this game. Apparently they only test on Crysis-level computers now.
 

Christen

L1: Registered
Jul 7, 2010
9
0
How fast or slow is moving your buildings? Also when re-erecting your buildings, they are vulnerable right?
 

MadMax

L1: Registered
Mar 25, 2009
32
20
yea , when moving your lvl 1/2/3 SG it becomes vulnerable , it takes a few to set backup depending what lvl it is ... also you can move Teleporter and despencer in the same way
 

A Boojum Snark

Toraipoddodezain Mazahabado
aa
Nov 2, 2007
4,775
7,669
-Added a glow effect to Payload carts.

Why was this necassery? It already had the flashing blue light on it when being pushed and as an objective mechanic it already stands out...
I thought that too, but that's not what it is. It's an L4D-style through-the-walls glow. Both teams can see the cart at all times.
 

Christen

L1: Registered
Jul 7, 2010
9
0
Another good question (I'll ask away while my update isn't finished yet), when you're carrying your buildings, can you switch to another weapon? Also, when you die while carrying your building (assuming you can only carry one at a time), does it effectively count as destroyed?
 

Retroid

L5: Dapper Member
Aug 25, 2009
206
22
Can you get ubered whilst carrying a building?