Compile Issue

NordicApplesauc

L1: Registered
May 13, 2010
9
0
This problem started yesterday. I was working on my map, and then I compiled it to check it. However, instead of being the most recent compile version, when I played the map, it was the previous compile version. No matter how many times I've re-compiled, it always plays that one compile version. I've restarted Hammer and my computer, but I'm still experiencing the issue.
Has anyone experienced this issue and/or have a fix?
 

NordicApplesauc

L1: Registered
May 13, 2010
9
0
Code:
** Executing...
** Command: "c:\program files (x86)\steam\steamapps\notbubbak\sourcesdk\bin\orangebox\bin\vbsp.exe"
** Parameters: -game "c:\program files (x86)\steam\steamapps\notbubbak\team fortress 2\tf" "C:\Program Files (x86)\Steam\steamapps\notbubbak\sourcesdk_content\tf\mapsrc\KOTH_Catacombs.vmf"

Valve Software - vbsp.exe (Jun  8 2010)
8 threads
materialPath: c:\program files (x86)\steam\steamapps\notbubbak\team fortress 2\tf\materials
Loading C:\Program Files (x86)\Steam\steamapps\notbubbak\sourcesdk_content\tf\mapsrc\KOTH_Catacombs.vmf
Error: displacement found on a(n) func_detail entity - not supported (entity 20, brush 0)


** Executing...
** Command: "c:\program files (x86)\steam\steamapps\notbubbak\sourcesdk\bin\orangebox\bin\vvis.exe"
** Parameters: -game "c:\program files (x86)\steam\steamapps\notbubbak\team fortress 2\tf" "C:\Program Files (x86)\Steam\steamapps\notbubbak\sourcesdk_content\tf\mapsrc\KOTH_Catacombs"

Valve Software - vvis.exe (Jun  8 2010)
8 threads
reading c:\program files (x86)\steam\steamapps\notbubbak\sourcesdk_content\tf\mapsrc\KOTH_Catacombs.bsp
reading c:\program files (x86)\steam\steamapps\notbubbak\sourcesdk_content\tf\mapsrc\KOTH_Catacombs.prt
LoadPortals: couldn't read c:\program files (x86)\steam\steamapps\notbubbak\sourcesdk_content\tf\mapsrc\KOTH_Catacombs.prt


** Executing...
** Command: "c:\program files (x86)\steam\steamapps\notbubbak\sourcesdk\bin\orangebox\bin\vrad.exe"
** Parameters: -both -game "c:\program files (x86)\steam\steamapps\notbubbak\team fortress 2\tf" "C:\Program Files (x86)\Steam\steamapps\notbubbak\sourcesdk_content\tf\mapsrc\KOTH_Catacombs"

Valve Software - vrad.exe SSE (Jun  8 2010)

      Valve Radiosity Simulator     
8 threads
[Reading texlights from 'lights.rad']
[44 texlights parsed from 'lights.rad']

Loading c:\program files (x86)\steam\steamapps\notbubbak\sourcesdk_content\tf\mapsrc\KOTH_Catacombs.bsp
Setting up ray-trace acceleration structure... Done (0.37 seconds)
2732 faces
2310139 square feet [332660032.00 square inches]
25 Displacements
30956 Square Feet [4457692.00 Square Inches]
2732 patches before subdivision
28330 patches after subdivision
0 direct lights
BuildFacelights:     0...1...2...3...4...5...6...7...8...9...10 (1)
BuildVisLeafs:       0...1...2...3...4...5...6...7...8...9...10 (3)
transfers 2124016, max 705
transfer lists:  16.2 megs
GatherLight:         0...1...2...3...4...5...6...7...8...9...10 (1)
	Bounce #1 added RGB(0, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0077 sec>
FinalLightFace:      0...1...2...3...4...5...6...7...8...9...10 (2)
FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (5)
Writing leaf ambient...done
Ready to Finish

Object names       Objects/Maxobjs  Memory / Maxmem  Fullness 
------------       ---------------  ---------------  -------- 
models                   1/1024           48/49152    ( 0.1%) 
brushes                473/8192         5676/98304    ( 5.8%) 
brushsides            3202/65536       25616/524288   ( 4.9%) 
planes                 818/65536       16360/1310720  ( 1.2%) 
vertexes              3275/65536       39300/786432   ( 5.0%) 
nodes                 1384/65536       44288/2097152  ( 2.1%) 
texinfos                60/12288        4320/884736   ( 0.5%) 
texdata                  7/2048          224/65536    ( 0.3%) 
dispinfos               25/0            4400/0        ( 0.0%) 
disp_verts            1241/0           24820/0        ( 0.0%) 
disp_tris             1856/0            3712/0        ( 0.0%) 
disp_lmsamples       78800/0           78800/0        ( 0.0%) 
faces                 2732/65536      152992/3670016  ( 4.2%) 
hdr faces             2732/65536      152992/3670016  ( 4.2%) 
origfaces             1859/65536      104104/3670016  ( 2.8%) 
leaves                1386/65536       44352/2097152  ( 2.1%) 
leaffaces             2964/65536        5928/131072   ( 4.5%) 
leafbrushes            960/65536        1920/131072   ( 1.5%) 
areas                    2/256            16/2048     ( 0.8%) 
surfedges            20152/512000      80608/2048000  ( 3.9%) 
edges                11250/256000      45000/1024000  ( 4.4%) 
LDR worldlights          0/8192            0/720896   ( 0.0%) 
HDR worldlights          0/8192            0/720896   ( 0.0%) 
leafwaterdata            0/32768           0/393216   ( 0.0%) 
waterstrips            211/32768        2110/327680   ( 0.6%) 
waterverts               0/65536           0/786432   ( 0.0%) 
waterindices          3552/65536        7104/131072   ( 5.4%) 
cubemapsamples           0/1024            0/16384    ( 0.0%) 
overlays                 0/512             0/180224   ( 0.0%) 
LDR lightdata         [variable]     1792344/0        ( 0.0%) 
HDR lightdata         [variable]     1792344/0        ( 0.0%) 
visdata               [variable]      109419/16777216 ( 0.7%) 
entdata               [variable]         333/393216   ( 0.1%) 
LDR ambient table     1386/65536        5544/262144   ( 2.1%) 
HDR ambient table     1386/65536        5544/262144   ( 2.1%) 
LDR leaf ambient       644/65536       18032/1835008  ( 1.0%) 
HDR leaf ambient       644/65536       18032/1835008  ( 1.0%) 
occluders                0/0               0/0        ( 0.0%) 
occluder polygons        0/0               0/0        ( 0.0%) 
occluder vert ind        0/0               0/0        ( 0.0%) 
detail props          [variable]           1/12       ( 8.3%) 
static props          [variable]           1/12       ( 8.3%) 
pakfile               [variable]      106081/0        ( 0.0%) 
physics               [variable]      164384/4194304  ( 3.9%) 
physics terrain       [variable]        2181/1048576  ( 0.2%) 

Level flags = 0

Total triangle count: 7324
Writing c:\program files (x86)\steam\steamapps\notbubbak\sourcesdk_content\tf\mapsrc\KOTH_Catacombs.bsp
12 seconds elapsed
Valve Software - vrad.exe SSE (Jun  8 2010)

      Valve Radiosity Simulator     
8 threads
[Reading texlights from 'lights.rad']
[44 texlights parsed from 'lights.rad']

Loading c:\program files (x86)\steam\steamapps\notbubbak\sourcesdk_content\tf\mapsrc\KOTH_Catacombs.bsp
Setting up ray-trace acceleration structure... Done (0.39 seconds)
2732 faces
2310139 square feet [332660032.00 square inches]
25 Displacements
30956 Square Feet [4457692.00 Square Inches]
2732 patches before subdivision
28330 patches after subdivision
0 direct lights
BuildFacelights:     0...1...2...3...4...5...6...7...8...9...10 (1)
BuildVisLeafs:       0...1...2...3...4...5...6...7...8...9...10 (4)
transfers 2124016, max 705
transfer lists:  16.2 megs
GatherLight:         0...1...2...3...4...5...6...7...8...9...10 (0)
	Bounce #1 added RGB(0, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0081 sec>
FinalLightFace:      0...1...2...3...4...5...6...7...8...9...10 (3)
FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (5)
Writing leaf ambient...done
Ready to Finish

Object names       Objects/Maxobjs  Memory / Maxmem  Fullness 
------------       ---------------  ---------------  -------- 
models                   1/1024           48/49152    ( 0.1%) 
brushes                473/8192         5676/98304    ( 5.8%) 
brushsides            3202/65536       25616/524288   ( 4.9%) 
planes                 818/65536       16360/1310720  ( 1.2%) 
vertexes              3275/65536       39300/786432   ( 5.0%) 
nodes                 1384/65536       44288/2097152  ( 2.1%) 
texinfos                60/12288        4320/884736   ( 0.5%) 
texdata                  7/2048          224/65536    ( 0.3%) 
dispinfos               25/0            4400/0        ( 0.0%) 
disp_verts            1241/0           24820/0        ( 0.0%) 
disp_tris             1856/0            3712/0        ( 0.0%) 
disp_lmsamples       78800/0           78800/0        ( 0.0%) 
faces                 2732/65536      152992/3670016  ( 4.2%) 
hdr faces             2732/65536      152992/3670016  ( 4.2%) 
origfaces             1859/65536      104104/3670016  ( 2.8%) 
leaves                1386/65536       44352/2097152  ( 2.1%) 
leaffaces             2964/65536        5928/131072   ( 4.5%) 
leafbrushes            960/65536        1920/131072   ( 1.5%) 
areas                    2/256            16/2048     ( 0.8%) 
surfedges            20152/512000      80608/2048000  ( 3.9%) 
edges                11250/256000      45000/1024000  ( 4.4%) 
LDR worldlights          0/8192            0/720896   ( 0.0%) 
HDR worldlights          0/8192            0/720896   ( 0.0%) 
leafwaterdata            0/32768           0/393216   ( 0.0%) 
waterstrips            211/32768        2110/327680   ( 0.6%) 
waterverts               0/65536           0/786432   ( 0.0%) 
waterindices          3552/65536        7104/131072   ( 5.4%) 
cubemapsamples           0/1024            0/16384    ( 0.0%) 
overlays                 0/512             0/180224   ( 0.0%) 
LDR lightdata         [variable]     1792344/0        ( 0.0%) 
HDR lightdata         [variable]     1792344/0        ( 0.0%) 
visdata               [variable]      109419/16777216 ( 0.7%) 
entdata               [variable]         333/393216   ( 0.1%) 
LDR ambient table     1386/65536        5544/262144   ( 2.1%) 
HDR ambient table     1386/65536        5544/262144   ( 2.1%) 
LDR leaf ambient       644/65536       18032/1835008  ( 1.0%) 
HDR leaf ambient       644/65536       18032/1835008  ( 1.0%) 
occluders                0/0               0/0        ( 0.0%) 
occluder polygons        0/0               0/0        ( 0.0%) 
occluder vert ind        0/0               0/0        ( 0.0%) 
detail props          [variable]           1/12       ( 8.3%) 
static props          [variable]           1/12       ( 8.3%) 
pakfile               [variable]      106081/0        ( 0.0%) 
physics               [variable]      164384/4194304  ( 3.9%) 
physics terrain       [variable]        2181/1048576  ( 0.2%) 

Level flags = 0

Total triangle count: 7324
Writing c:\program files (x86)\steam\steamapps\notbubbak\sourcesdk_content\tf\mapsrc\KOTH_Catacombs.bsp
12 seconds elapsed

** Executing...
** Command: Copy File
** Parameters: "C:\Program Files (x86)\Steam\steamapps\notbubbak\sourcesdk_content\tf\mapsrc\KOTH_Catacombs.bsp" "c:\program files (x86)\steam\steamapps\notbubbak\team fortress 2\tf\maps\KOTH_Catacombs.bsp"


** Executing...
** Command: c:\program files (x86)\steam\steam.exe
** Parameters: -applaunch 440 -game "c:\program files (x86)\steam\steamapps\notbubbak\team fortress 2\tf"  +map "KOTH_Catacombs"
 

bubblewrap

L1: Registered
Jan 2, 2010
22
4
Have you got a func_detailed displacement? Because that will mess things up big time.

EDIT: ninja'd.
 

PL-7764

L6: Sharp Member
Aug 4, 2009
376
84
Code:
Error: displacement found on a(n) func_detail entity - not supported (entity 20, brush 0)

There's one problem - you've got a displacement set to be part of a func_detail entity. Find it, right-click, and select "Move to world" to fix it. Displacements can't be tied to any entity. ;)

I'm no expert with compile errors, but I do see another thing here that apparently is keeping vvis from running properly (no clue on how to solve it, sorry - someone else should know though):

Code:
LoadPortals: couldn't read c:\program files (x86)\steam\steamapps\notbubbak\sourcesdk_content\tf\mapsrc\KOTH_Catacombs.prt

EDIT: Double ninja'd?! :O
 

Micnax

Back from the dead (again)
aa
Apr 25, 2009
2,109
1,585
ninja.jpg


At least it wasn't a nodraw on a displacement! Ha ha!