Static player models in map?

Mr. 87

L1: Registered
Mar 15, 2010
5
0
Hi there.

I just wanted to hear if it's possible to add static, out-of-reach player models to a map? I tried a bit of searching around, but couldn't really find an answer. So far, I have added some prop_static entities that, for example, are using this model: models/player/hwm/heavy.mdl

I have also tried adding the models without the /hwm/ in the path, but none of them appear in-game, after map compile. I get the following error while compiling:

Error! To use model "models/player/hwm/heavy.mdl"
with prop_static, it must be compiled with $staticprop!


Any help to fix this would be appreciated! :)
 

DjD

L5: Dapper Member
May 18, 2010
230
55
yes u can do it.
make prop_ragdoll, choose the model, name it "MyModel"
make a phys_ballsocket, under Entity 1 type "MyModel" and place it so that the ragdoll is hanging on it.
 

lana

Currently On: ?????
aa
Sep 28, 2009
3,075
2,778
I don't recommend doing this because the player models are so cost intensive. However, you'd need for them to be prop_dynamic or else they will not be able to be created.
 

Mr. 87

L1: Registered
Mar 15, 2010
5
0
Thanks for the replies, guys!

@DjD - I'm gonna try that, thanks!

@Nerdboy - Is there any way to make them less cost intensive? I had planned to have at least 10 of those models in the map... is this completely insane? :p
 

HeaH

L8: Fancy Shmancy Member
Oct 2, 2008
553
102
Having player models out of reach will confuse the players. It can only look wierd. I really don't recommend it.
 

eyefork

L3: Member
Oct 27, 2008
130
186
Is there any way to make them less cost intensive?
M6BBi.jpg

http://www.fpsbanana.com/skins/78349
 

NovaSilisko

L42: Life, the Universe and Everything
aa
Feb 3, 2009
502
270
I still don't get why valve hasn't made a "prop_static_override" or something.
 

Mr. 87

L1: Registered
Mar 15, 2010
5
0
Having player models out of reach will confuse the players. It can only look wierd. I really don't recommend it.

The models will only be visible through a window in each teams spawnroom - nowhere else on the map. I want to use them, to enhance the theme and "story" of the map. Would this still be a bad idea?
 

DjD

L5: Dapper Member
May 18, 2010
230
55
The models will only be visible through a window in each teams spawnroom - nowhere else on the map. I want to use them, to enhance the theme and "story" of the map. Would this still be a bad idea?

nope, that definitely seems fine and a good idea to me. It really gives the map a nice character.
 

StickZer0

💙💙💃💙💙
aa
Nov 25, 2008
664
647
We have prop_dynamic_override and prop_physics_override. What more could you want?

prop_static_override by the looks of it

Unless the players are going to be in stasis like in Blackmesa, I wouldn't suggest it, it will just confuse players