Alternate download: here.
The workings of this map are relatively simple. Each team is put into an opposite but symmetrical half of arena_chamber. For one fighting area, a team will choose one teammate who will fight against an opposing team’s member. The chosen player will drop down into the ‘preparation area’ (a small pit adjacent to the arena) and a sliding door above will seal the teammate in. Once there is one person in each preparation area, the doors in front of the two fighters will open, allowing them into the arena to duel. When the fighting has concluded and only one player remains, the doors to the preparation area will open and a lift will allow the winner to return to their teammates. The cycle then starts again from the beginning, until all players on one team have been killed. The second fighting area allows the process described above to happen twice at the same time.
Chamber is set in an industrial underground environment at night. Each fighting area features a hollowed out vertical tunnel of rock that opens up to the night's sky.
The 'Fine Print'
Only 1 player is allowed in 1 preparation area.
The winner of a fight must return to their teammates for the fighting area to reset (they can fight again though).
The Sandman is not allowed due to a bug where players can hit the baseball through solid surfaces.
Arena_chamber_b7 is a melee only map with two fighting chambers, each designed for 1 versus 1 melee duels. Unlike many other melee only maps, I have tried to create an environment that is as ‘regulated’ as possible. By this, I mean a map that doesn’t allow for a free-for-all combat style. In turn, I hope teams are encouraged to strategize and enjoy a more competitive style of play.
The Basics
The Basics
The workings of this map are relatively simple. Each team is put into an opposite but symmetrical half of arena_chamber. For one fighting area, a team will choose one teammate who will fight against an opposing team’s member. The chosen player will drop down into the ‘preparation area’ (a small pit adjacent to the arena) and a sliding door above will seal the teammate in. Once there is one person in each preparation area, the doors in front of the two fighters will open, allowing them into the arena to duel. When the fighting has concluded and only one player remains, the doors to the preparation area will open and a lift will allow the winner to return to their teammates. The cycle then starts again from the beginning, until all players on one team have been killed. The second fighting area allows the process described above to happen twice at the same time.
Chamber is set in an industrial underground environment at night. Each fighting area features a hollowed out vertical tunnel of rock that opens up to the night's sky.
The 'Fine Print'
Only 1 player is allowed in 1 preparation area.
The winner of a fight must return to their teammates for the fighting area to reset (they can fight again though).
The Sandman is not allowed due to a bug where players can hit the baseball through solid surfaces.
Conclusion/Miscellaneous
Feedback is greatly appreciated. Please point out any bugs or exploits that may have slipped through.
Feedback is greatly appreciated. Please point out any bugs or exploits that may have slipped through.
Last edited: