Sculptris

Ravidge

Grand Vizier
aa
May 14, 2008
1,544
2,818
played with it yesterday

SS-2010.05.22-19.16.23.jpg


I'm not a modeler by any stretch, but I like playing around with tools like this.
 
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Ravidge

Grand Vizier
aa
May 14, 2008
1,544
2,818
Made some hands, 25-30 minutes. This is just too much fun.

SS-2010.05.23-21.27.30.png

SS-2010.05.23-21.27.44.png
 

YM

LVL100 YM
aa
Dec 5, 2007
7,135
6,056
Can you make models and import them to source with this?

it saves as .obj so yes. but you need another application to convert them to .smd like max or blender.

Also any model made in this will be rather high poly for a game!!
 

Rexy

The Kwisatz Haderach
aa
Dec 22, 2008
1,798
2,533
I used mudbox to sculpt rocks for loot, then used the highpoly versions to bake and surface, then reduce the polygons to fit them into budget. If you can export .obj from Sculptris, you can certainly get these models into source. I made this big skull with the same process.

drskull_01.jpg
 
Nov 14, 2009
1,257
378
Wow!

I have mudbox, but find that this program is easier to use!

My 10 year old sister and I made this! She calls it 'Yo Pig'

piggy.png
 

JoshuaC

L420: High Member
Sep 2, 2008
444
164
Quite the neat little program. Rather than starting with a high poly mesh, it starts with a low, and then adds the tri's when you paint using the tools.

Excellent stuff. I'll have to see what I can make.