7:37 PM - flame ♫: best update ever

Apr 19, 2009
4,460
1,722
New content:
  • Added new community map cp_freight.
  • Added missing physics models for several items.
  • Added jiggle bones to the Sam & Max items, and The Buff Banner.
  • Added Crit-a-Cola.

Dedicated Server
  • Linux optimizations.
  • Fixed Linux servers not relisting correctly after a master server restart
  • Fixed a case where servers could have "ghost" players consuming player slots
Engine
  • Marked the "snd_show" convar as a cheat
Pyro changes
  • Flamethrower direct damage reduced 20%.
  • Burn duration reduced (10 -> 6 seconds).
  • Airblast re-fire delay reduced by 25%.
  • Airblast ammo usage reduced by 20%.
  • All reflected rockets/grenades/arrows now mini-crit.
  • Airblasting enemies into environmental deaths now awards the death credit to the Pyro.
Heavy changes
  • Minigun spin-up/down time reduced by 25%
  • Minigun firing movement speed increased to just under half-normal (from 80 to 110).
  • Throwing a sandvich to a teammate now earns a full bonus point (was half a point).
Bonk! changes
  • Post-use movement penalty removed.
  • Now has a re-use cooldown time, like The Sandman.
The Chargin' Target changes
  • Direct charge hit now does 50 damage + 10 per head (up to 5 heads).
  • Capped the turn rate from +left and +right while charging.
The Huntsman changes
  • Removed restriction that arrows need to be aimed before they can be lit by a Pyro.
  • Bow can now be lowered without losing the lit arrow.
  • Changed bow so you can start charging it while you're jumping, but you can't fire until you're on the ground.
  • Fixed bug where flame effect would get stuck on if you change weapons with a lit arrow.
Backpack changes
  • Moved Crafting button out to the root class/backpack selection panel.
  • Dragging and dropping items in your backpack now makes appropriate sounds.
Bot changes
  • Bots don't retreat to gather health as readily if they are in combat.
  • Bots no longer retreat when moving to block a point capture.
  • Bots should now equip an appropriate combat weapon and fight while moving to collect health.
  • Bots who are roaming the map and hunting now chase down their victims, following them around corners.
  • Bots That fire projectiles (ie: rockets/grenades/etc) don't hold down their fire button for a minimum time. This was causing Soldier bots to fire rockets into nearby walls as they strafed, killing themselves.
  • Soldiers bots now switch to their shotgun after firing all four rockets when engaging an enemy.
  • Added a few more bot names from community suggestions.
  • Fixed a behavior loop with Engineer metal gathering.
  • The Sandman change
  • Added a slight speed reduction to stunned players.
Community requests
  • Added ConVars log_verbose_enable and log_verbose_interval to report player positions in the server log at regular intervals
    log_verbose_enable default: 0
    log_verbose_interval default: 3 secs
  • "Last-weapon" initialization on respawn now sets itself to be the melee weapon if you don’t have a selectable secondary weapon (like The Razorback).
Bug Fixes
  • Fixed an case where The Gunboats didn't apply their damage reduction properly.
  • The amount count in the HUD now flashes red when you're low on ammo.
  • Extinguishing a burning teammate now earns a full bonus point (was half a point).
  • Fixed a permanent overheal exploit involving dispensers.
  • Fixed a bug in spectator mode where the user aborted out of freezecam, setup a spec mode (like IN_EYE), and would then have the setting stomped after the freezecam timer expired.
  • Fixed bug with disguised spy sometimes seeing his own name in the disguise status HUD.
  • Fixed a client crash that could result from players with arrows embedded in them.
  • Fixed items that can be worn by any class having the wrong model when worn by a disguised Spy.
  • Added missing map prefixes to server browser game types.
  • Killing yourself with your own sentry no longer increments the sentry's kill counter.
  • Fixed dropped hats sometimes having the wrong team color.
  • Fixed crit-boosted players not getting critical hits if their weapon has custom no-crit behavior.
  • Fixed the achievement dialog taking a long time to pop up, and completed achievements now sort to the bottom of the list.
  • Fixed Spies disguised as Medics hearing the autocaller sound.
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Retroid

L5: Dapper Member
Aug 25, 2009
206
22
I love them actually, the reduce in airblast time is brilliant! And now you don't have to stop before you use the bonk! which makes it a much less situational item.
 

Rasputin

L3: Member
Sep 20, 2008
107
20
This is good. However, the bad news is that this means we probably won't be seeing the engie update within these next couple of weeks at least. If they were to release it anytime soon, they would have compiled this stuff in with the rest of the update. At least, that is my theory.
 

Firest0rm

L4: Comfortable Member
Sep 27, 2009
171
33
yay! i love the general pyro changes which make playing pyro much more tactical/airblasty (even though i play soldier a lot, so i should hate it)

edit: and the heavy buffs are awesome too. i always liked playing heavy, but i can't stand moving slow. it's now a much more viable class to play as for me :)
 

lana

Currently On: ?????
aa
Sep 28, 2009
3,075
2,778
I love them actually, the reduce in airblast time is brilliant! And now you don't have to stop before you use the bonk! which makes it a much less situational item.

You have a recharge now, so it's now viable to run behind enemy lines. Crit-a-cola's a nice bonus too. A little manliness for the very unmanly scout.
 

grazr

Old Man Mutant Ninja Turtle
aa
Mar 4, 2008
5,441
3,814
Interesting pyro changes, shame about the after burn reduction, i always thought it was fair (and it kills me a lot).

Heavy changes seem interesting too, although i can see the sandwhich thing might get exlpoited for points... who knows.
 

Pocket

Half a Lambert is better than one.
aa
Nov 14, 2009
4,694
2,579
Is this the first time they've released a community map in a non-major update? So far there isn't even a blog entry.

And I'm OK with everything except the Pyro's airblast automatic mini-crit. That seems like overkill. And I say this as a career Pyro. Damn you Eric Smith! Also they're going to have to delete or change the "Retire the Runner" achievement because there's no longer a post-Bonk slowdown effect.
 

EArkham

Necromancer
aa
Aug 14, 2009
1,625
2,773
Interesting pyro changes, shame about the after burn reduction, i always thought it was fair (and it kills me a lot).

If the steam forums are to be believed, it's still the same damage just over 6 seconds instead of 10. Which makes it one hell of an uptweak.

Kep
 

lana

Currently On: ?????
aa
Sep 28, 2009
3,075
2,778
Here's whats broke:
- Hammer
- Joining servers
- Content servers
- The usual (everything)
 

CapellanCitizen

L2: Junior Member
Mar 31, 2010
77
16

grazr

Old Man Mutant Ninja Turtle
aa
Mar 4, 2008
5,441
3,814
If the steam forums are to be believed, it's still the same damage just over 6 seconds instead of 10. Which makes it one hell of an uptweak.

Kep

Ah, daaamnnnnn that's harsh. I guess the pyro extinguish point is more justified then since it'll be harder to get that off as the flames die out quicker.

Apparently Crit-A-Cola makes the player give and receive minicrits under the effects, and it replaces Bonk!

Cp_Freight played more is always nice, and the pyro change is more than appreciated (Less W+M1 and more minicrits on reflect makes me a happy pyro!)

Also, it made Hammer divide by zero on my computer. Steam servers are crashed for me however, so it is more than likely that.

I can't see the crit cola there. That's also pretty damn powerful... scouts can already 2 shot 7 of the 9 classes, but atleast you can't mini-crit pistol people... that'd be harsh.
 
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lana

Currently On: ?????
aa
Sep 28, 2009
3,075
2,778
I can't see the crit cola there. That's also pretty damn powerful... scouts can already 2 shot 7 of the 9 classes, but atleast you can't mini-crit pistol people... that'd be harsh.

Glass cannon. If you get shot you're dead.
 
Jan 20, 2010
1,317
902
item_name: #TF_Unique_EnergyDrink_CritCola
name: Unique EnergyDrink CritCola
ID: 163 0x0a3
Position: 0 0x0
Used by classes: scout
Slot: secondary
Crafting classification: weapon
Can be found: Yes

Level 5 Lunch Box
While under the effects, damage done and damage taken will be mini-crits.
Hidden: Adds +50 max health for 30 seconds (144 = 2)
 

grazr

Old Man Mutant Ninja Turtle
aa
Mar 4, 2008
5,441
3,814