Advection

Name?

  • advection

    Votes: 19 50.0%
  • badvection

    Votes: 19 50.0%

  • Total voters
    38

Seba

DR. BIG FUCKER, PHD
aa
Jun 9, 2009
2,364
2,728
cp_advection

A three-point, single-stage, attack-and-defend map

By Sebastian 'Seba' Grus

Thanks to:

A Boojum Snark - gametype library
func_door - Cafe testing
Frozen - uploading my map when I didn't have veep (always)
feedbackers - backfeeding and feedbacking
Fubar - telling me advection sucks
 
Last edited:
Sep 12, 2008
1,272
1,141
The rockground texture you are using has a broken bumpmap. I'd say choose an other one. There are several other suiting ones!
 
Mar 23, 2010
1,872
1,696
love the lighting.
 
Nov 14, 2009
1,257
378
What's more is boojum's latest resources make picking the broken texture really obvious..

How so?

I DL's ABS pack first time I started hammer, so I have never had it without it. What makes it so obvous (or so not obvious before)
 

Penguin

Clinically Diagnosed with Small Mapper's Syndrome
aa
May 21, 2009
2,039
1,484
Checkered dirt makes me think of sonic.
 

YM

LVL100 YM
aa
Dec 5, 2007
7,135
6,056
How so?

I DL's ABS pack first time I started hammer, so I have never had it without it. What makes it so obvous (or so not obvious before)

First, make sure you're up to date.

Booj's pack updated all of the blend texture tool textures so now in the browser the broken texture shows up with checkerboards whilst before you had to compile it to know that it was broken.

With boojum's pack

Without boojum's pack
 

Seba

DR. BIG FUCKER, PHD
aa
Jun 9, 2009
2,364
2,728
So from today's impromptu I have the following:

scale the entire thing down
improve sightlines
remove dead ends
fix red spawn
add trains
 

H-land

L2: Junior Member
Jul 15, 2009
53
39
The scale was bad, the BLU spawn wasn't working like it should've, the Phantom Train is a cruel enemy to place in a map where we don't have any Fenix Down, there were no good spots for teleporter exits, the sightlines went forever, there was poor transition to the skybox, and the last point was impossible to defend with scent trees.
I'd have to see this scaled down before I could see what actually worked.
Oh, and there was a ramp that you nodraw'd the underside of that you shouldn'tve.
cp_seba_a10001.jpg
 
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Seba

DR. BIG FUCKER, PHD
aa
Jun 9, 2009
2,364
2,728
Bump for impromptu.

All comments regarding size will be ignored; I got that part.
 

Waif

L7: Fancy Member
Mar 22, 2009
412
125
Hey, havent posted here for a long while.

Was there in the playtest today.

Thoughts:

-Too open throughout
-A few random buildings on the side that dont get used, do something about them
-That spawn issue, fix it
- Scale it down a bit
- Last point, or pretty much every point only had 2 at the most attack options, minimum should be 2.5 so that blue has a chance.
-Wasnt bad, just has some big issues, layout idea seems alright

http://dl.dropbox.com/u/1722155/cp_advection_a30000.jpg
SS:
Just an example of it being too open. Theres not enough cover, or interest. Add some rocks, or hieght changes, just those kind of things! Idon't like getting raped by scouts and snipers with no chance of survival.

http://dl.dropbox.com/u/1722155/cp_advection_a30001.jpg
This train, I couldnt jump on it from here as an engi, you will want to do some better clip work.
 

Seba

DR. BIG FUCKER, PHD
aa
Jun 9, 2009
2,364
2,728
Bump for today's impromptu.

Give feedback on:

pickup placements
sentry farms
sightlines
layout
travel times
general shit I will have to fix later

Known (aka I will fix them later, don't bother posting) bugs:

Resupply locker in BLU second spawn is broken
Power transistor thing after B casts terribad shadows
General B area blows. I know.
 
Last edited:

nik

L12: Fabulous Member
Aug 14, 2009
987
564
Things I liked:
  • Believe it or not, B. But not the area around it, just the inside building
  • The way the map feels like it's always go up from the first point to B
  • Your architecture and brushwork is good

Thing I didn't like:
  • Sniper sightlines, especially from behind B
  • The open area around B
  • The cramped feeling of red spawn at the final point
  • The first point. I don't know, it just feels really simple and not very exciting.

anyways, hope that helps. keep up the good work seba!
 

Seba

DR. BIG FUCKER, PHD
aa
Jun 9, 2009
2,364
2,728
Sweet lord Jesus I made an a5.

7/18/10 - a5 - complete layout overhaul; only the building between A&B, B, and the complete RED main spawn got saved

P.S.
Those last two pics will stay up there as placeholders. Or until drp adds a way to remove pictures from the OP.
 
Last edited:

Seba

DR. BIG FUCKER, PHD
aa
Jun 9, 2009
2,364
2,728
Bump for test.
 

Stink Horse

L2: Junior Member
Aug 1, 2009
73
23
I'm looking forward to testing this one. I'm already liking the 45 degree angles on the middle buildings.