Another fan made Engineer update

Feb 17, 2009
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enuf.png


This fake page has been out for some days now. just wanted to share with people who haven't seen it.
I do believe this was made by the same guy who created the Guard Dog update.

Link!

-Amazing stuff :rolleyes:
 

Mr.Blob

L8: Fancy Shmancy Member
Jun 12, 2009
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This is scarily good, with all the models and animations. :3
 

Steff0o

L6: Sharp Member
May 31, 2009
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its awesome :p
he did a really good job
 

PMAvers

L6: Sharp Member
Jan 29, 2008
389
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Other than the Doomsday Device (and even that's situational), I'd so use all of those ideas.

The No-Turn reminds me of the old nail grenades from QWTF.
 

grazr

Old Man Mutant Ninja Turtle
aa
Mar 4, 2008
5,441
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Other than the Doomsday Device (and even that's situational), I'd so use all of those ideas.

The No-Turn reminds me of the old nail grenades from QWTF.

Are you mad?

the nail gun wouldn't work because it has to be placed in a position where a static building is most vulnerable, in order to be most effective; the centre of a room. People don't flank a sentry gun from all directions, they usually assault from a single direction using each other as cover, hammering it out of position with sheer fire power or ubers. It supposedly has low health and damages the engi too, so he can't even heal it in combat. The thing would drop like a fly. Unless it could be thrown and had a 1 second setup time this thing would be useless compared to a sentry. You'd be better off just going demoman.

As for the crit device. I can only see it being viable in A/D, and even then dispensers are too valuble to a players life expectancy to realisticly trade it out, not to mention the fact it would drasticly decrease the effectiveness of sentry nests. When you have medics on your team dishing out kritz and invulns this device is nothing but redundant. Not to mention the fact that as a static building it reduces the mobility of your team. At least people leave the dispensers side to complete objectives after healing up. you'd be more valueble to your team overhealing as a medic.

speaking as an experienced engineer whose class has his highest score, and a soldier/demoman/spy as highest played times, who ends up clearing out sentry nests frequently, all of these concepts fail the engineer as useful dynamic tools; each which can be out performed by an individual class or fail to support a team in any effective manner equal to that of his current gear.
 
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Dr. Spud

Grossly Incandescent
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Mar 23, 2009
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Calling all the ideas stupid in an attempt to sound smarter than this person aside, I think the doomsday device is actually a good idea. His implementation is kind of dumb, but the idea of giving the engineer a slow AOE bomb is very interesting.
 
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Pocket

Half a Lambert is better than one.
aa
Nov 14, 2009
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shame the ideas are so stupid.

Not to mention the writing.

And the huge-ass-ity of the Flash files. This dude does not know the meaning of the word "compression."

I liked the nods to the Guard Dog though. Especially the one on the main page.
 

grazr

Old Man Mutant Ninja Turtle
aa
Mar 4, 2008
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Calling all the ideas stupid in an attempt to sound smarter than this person aside...

We (or at least I) didn't call the ideas stupid in an attempt to sound smarter than the person who made these concepts. They're getting called stupid because that's what they are: Ill thought out concepts that don't attempt to combat existing issues that the engineer class poses. "This would be fun" or "amusing" really doesn't constitute a balanced alternative weapon or play style. Giving the engineer items that make him more vulnerable for no personal gain is certainly not going to change his turtling tactics since he'll simply stick with the default gear.

The no turn simply doesn't compliment the linear nature of TF2 combat, they cover doors and corners for a reason; and the crit booster doesn't give the same support value of a dispencer; and would have a detrimental affect on team mobility. Making them stupid ideas.
 
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Jan 20, 2010
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Ugh, I doubt the guy made this to prove his ideas are genius. They are COOL, and the animations are equally awesome. I do believe that was the only intent. Going into the merits of the ideas themselves I doubt is necessary. They might not be good ideas, but they are cool ideas.

On another note: http://www.teamfortress.com.br/engineerupdate/day01.html

Saw that on Playstuff. Another fake one. :p
 
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lana

Currently On: ?????
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Sep 28, 2009
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Calling all the ideas stupid in an attempt to sound smarter than this person aside, I think the doomsday device is actually a good idea. His implementation is kind of dumb, but the idea of giving the engineer a slow AOE bomb is very interesting.

Think about it. A sentry gun that shoots in all directions may sound cool until you remember that it takes less than a second for one to turn around, which shouldn't be bad if you placed it right. A dispenser that doesn't give out ammo or metal hurts your team, even if it gives out a very minor critical hit bonus. A flying sentry gun that infringes on all other classes and takes the only issue that it has away. A bomb that can be set up pretty much at will to instantly kill anyone in its radius. It just doesn't make sense.

Ugh, I doubt the guy made this to prove his ideas are genius. They are COOL, and the animations are equally awesome. I do believe that was the only intent. Going into the merits of the ideas themselves I doubt is necessary. They might not be good ideas, but they are cool ideas.

He set it up as a fake update and it will be treated as a fake update. I don't care how much time he spent making the animations, he could have just as easily spent that time doing something else.

On another note: http://www.teamfortress.com.br/engineerupdate/day01.html

Saw that on Playstuff. Another fake one. :p

That's the other fan made engineer update. Hence the thread title.
 
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PMAvers

L6: Sharp Member
Jan 29, 2008
389
142
No, really. All of the ideas are just plain stupid, especially the flying sentry gun.

Not really. The flying sentry's gold in my book. Exactly what a offense-oriented engineer needs, while still having a draw-back in that it only fires in the direction you're looking (The submarine-mode I could see having some issues, though.)
 
Jan 20, 2010
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He set it up as a fake update and it will be treated as a fake update. I don't care how much time he spent making the animations, he could have just as easily spent that time doing something else.

That's the other fan made engineer update. Hence the thread title.

Uh, okay. Someone can't just spend the time making something because they think it sounds cool? Sure, go on judging it for it's applicable merits in gameplay, but seeing as how I doubt that is his point, your mostly wasting your time.
 

lana

Currently On: ?????
aa
Sep 28, 2009
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Not really. The flying sentry's gold in my book. Exactly what a offense-oriented engineer needs, while still having a draw-back in that it only fires in the direction you're looking (The submarine-mode I could see having some issues, though.)

It removes the sentry gun's only real flaw. If it can move around, it becomes unstoppable.
 
Mar 23, 2010
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I like the crit-boost dispenser, but it is a total rip of the kritzkreig.