- Jan 20, 2010
- 1,317
- 902
Redrum
About
This be my... forth map? Probably can't tell. Haha Well, it's a 3 point A/D map in the style of Gorge (One stage, A->B->C.) The layout is pretty compact and meant to be fairly quick to go from one side to the other. The theme, at the moment, will most likely be outdoor Gorge-style and interior Spytech. Just to give a short description of each point:
A: Sunken slightly into the ground and surrounded by walls and catwalks, it should be a bit of a challenge to take and hold.
B: Elevated high above the ground, the challenge is to get to the top and stay there.
C: Confined in a small room, the elevated CP is close to the spawn but has many ways to get on it. The challenge here is to get on it and stay on it.
I did not intend for the map to be easy, but I already have some changes planned to give the attackers more of an edge on A and C and give defenders a quicker route to CP B itself. I'm still new to mapping and have yet to really finish a map, so I'm hoping this will be my first.
^Need to change all of this eventually.
THANKS
Obligitory thanks for the people who make mapping easier for all of us:
Boojum Snark, obviously, for his Ultimate Mapping Resource Pack which makes mapping easier for all us mappers.
Acegikmo for his environment gallery. Also incredibly useful.
Ravidge for his Lighting Library, saving me gobs of time.
Grazr for his incredible guides which, while very long, are also very useful.
Personal Thanks:
Boylee, especially, for the advice and inspiration all along the way.
Gooba the Viking -- I HUGE thanks to this guy. Gave me the inspiration and paintover for C and has helped me in many ways, including using his space textures from his artpass map. Awesome guy.
Seba, Rexy, Moose, and Wondwi for all your help and kind words.
Everyone at Playstuff.net for testing my map and helping it improve in many ways.
Everyone at tf2maps.net for the incredible resources.
And Flame, for telling me to raise up C way back in A2.
Screenshots: Link
About
This be my... forth map? Probably can't tell. Haha Well, it's a 3 point A/D map in the style of Gorge (One stage, A->B->C.) The layout is pretty compact and meant to be fairly quick to go from one side to the other. The theme, at the moment, will most likely be outdoor Gorge-style and interior Spytech. Just to give a short description of each point:
A: Sunken slightly into the ground and surrounded by walls and catwalks, it should be a bit of a challenge to take and hold.
B: Elevated high above the ground, the challenge is to get to the top and stay there.
C: Confined in a small room, the elevated CP is close to the spawn but has many ways to get on it. The challenge here is to get on it and stay on it.
I did not intend for the map to be easy, but I already have some changes planned to give the attackers more of an edge on A and C and give defenders a quicker route to CP B itself. I'm still new to mapping and have yet to really finish a map, so I'm hoping this will be my first.
^Need to change all of this eventually.
THANKS
Obligitory thanks for the people who make mapping easier for all of us:
Boojum Snark, obviously, for his Ultimate Mapping Resource Pack which makes mapping easier for all us mappers.
Acegikmo for his environment gallery. Also incredibly useful.
Ravidge for his Lighting Library, saving me gobs of time.
Grazr for his incredible guides which, while very long, are also very useful.
Personal Thanks:
Boylee, especially, for the advice and inspiration all along the way.
Gooba the Viking -- I HUGE thanks to this guy. Gave me the inspiration and paintover for C and has helped me in many ways, including using his space textures from his artpass map. Awesome guy.
Seba, Rexy, Moose, and Wondwi for all your help and kind words.
Everyone at Playstuff.net for testing my map and helping it improve in many ways.
Everyone at tf2maps.net for the incredible resources.
And Flame, for telling me to raise up C way back in A2.
Screenshots: Link
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