Question regarding spawn points

Aug 23, 2008
404
380
So for ctf_vitalism, I've got two separate spawn rooms per team (to alleviate potential spawn camping issues). The problem is that the game decides to have players spawn in the rooms on a left to right basis, which means that players start the map directly across from one another, rather than diagonally opposed like I would like (to ensure symmetrical fairness). Is there anyway to ensure that spawn order is tied to rooms? or to make it so that players spawn in one room first and then the other, such as in 2fort? I looked at 2fort and the only reason I could see for the spawns there working like that is that the spawns have numbers in their names, indicating the order of the spawn (the first room is spawn1 and the second is spawn2) but when I tried that it didn't seem to change the spawns at all.
 
Dec 25, 2007
566
439
I believe the order the info_player_teamspawns are used is the order that they were made. So--for each team--if you delete all but one, put it in the starting spawnroom, copy it, and paste it--either another 7 copies in that spawn then 8 in the other, or alternating between them, as you prefer--that you should get the spawn order you want.
 

Undies

L1: Registered
Dec 24, 2009
45
9
Also, you could have the secondary spawn room and spawns start disabled, and only enabled after an appropriate decay output on a logic_auto after a round starts.
 

Vilepickle

Banned
Oct 25, 2007
372
199
They spawn in order of creation. This is just something that makes me facepalm every time I play cp_follower.

I know, right

It's funny because it's only been mentioned to me once in passing.