I don't really map for TF2 yet I see this site as a great source of mapping knowledge so I was wondering if you could help me.
I'm making a bhop for counter-strike: source. These are several ideas I want incorporated and my proposed theory on how I might do it.
Tasks:
1) When a single person fails a stage several times I message appears [or a sound] just to that player. This requires a personal math_counter, can you set a filter_type to !activator?
2) Certain weapons and/or teleporters can only be used by certain players. Again to do with !activator.
3) A way to recognize when a player has completed a stage with a certain weapon. Objects setting off a trigger_multiple works in soccer maps maybe I could manipulate that?
4) A randomly generated bhop stage. Using point_templates and case_logic yet is there a better way?
5) I know how to activate console chat yet is their a way to obtain the !activators name?
6) is it possible to manipulate SM commands via the map? Like sm_psay !activator name "message"? To send a private message.
7) One last thing, how do you make maps which can't be decompiled? Valve maps have this, although the cracked VMEX overrides this. However I have seen some very impressive maps which cannot be decompiled.
Reason being my map will have many secrets in it, want people to find them legit.
8) Whats the command for color?
<entity> <setcolor> <RGB>?
Answers to any of these questions would be great, thanks.
I'm making a bhop for counter-strike: source. These are several ideas I want incorporated and my proposed theory on how I might do it.
Tasks:
1) When a single person fails a stage several times I message appears [or a sound] just to that player. This requires a personal math_counter, can you set a filter_type to !activator?
2) Certain weapons and/or teleporters can only be used by certain players. Again to do with !activator.
3) A way to recognize when a player has completed a stage with a certain weapon. Objects setting off a trigger_multiple works in soccer maps maybe I could manipulate that?
4) A randomly generated bhop stage. Using point_templates and case_logic yet is there a better way?
5) I know how to activate console chat yet is their a way to obtain the !activators name?
6) is it possible to manipulate SM commands via the map? Like sm_psay !activator name "message"? To send a private message.
7) One last thing, how do you make maps which can't be decompiled? Valve maps have this, although the cracked VMEX overrides this. However I have seen some very impressive maps which cannot be decompiled.
Reason being my map will have many secrets in it, want people to find them legit.
8) Whats the command for color?
<entity> <setcolor> <RGB>?
Answers to any of these questions would be great, thanks.