Hi guys, I'm currently working on a map for TF2 which doesn't at all follow the typal 1940's style but instead follows a more dark, evilish style. To be exact, I'm making a Quake 3 map which I could use some help on. I'd like a few extra hands, below is a video showing off the current map:
[ame="http://www.youtube.com/watch?v=DetIbQU3_p4"]YouTube- TF2 Map: TFDM7[/ame]
The only requirements are that...
-You have enough knowledge to make a map.
-You have played Quake 3.
-You've got an artistic touch so you don't have to ask me everything. I'm not just porting Q3DM7 (Temple of Retribution), but adding much more to it. I am keeping the original floor play (layout) of the map but am making it feel a bit more gothic/dark. The following requirement is that you can adapt to the style and make good suggestions and implement them when I deem them necessary.
I'd eventually like to add bump-mapping to the textures, although I'd have to learn how, so for now I'll just use the initial ripped textures from Quake 3.
If you're moderately interesting in this project, please reply.
[ame="http://www.youtube.com/watch?v=DetIbQU3_p4"]YouTube- TF2 Map: TFDM7[/ame]
The only requirements are that...
-You have enough knowledge to make a map.
-You have played Quake 3.
-You've got an artistic touch so you don't have to ask me everything. I'm not just porting Q3DM7 (Temple of Retribution), but adding much more to it. I am keeping the original floor play (layout) of the map but am making it feel a bit more gothic/dark. The following requirement is that you can adapt to the style and make good suggestions and implement them when I deem them necessary.
I'd eventually like to add bump-mapping to the textures, although I'd have to learn how, so for now I'll just use the initial ripped textures from Quake 3.
If you're moderately interesting in this project, please reply.