I've picked up this old map again and changed the second half of the layout quite a bit as well as the theme to make it work for the medieval project.
Let's see what the gameplay is like...
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The post below is related to the old version of the map:
This is the map I had initially begun for the Payload Contest over a year ago. The layout seems to be quite well balanced so I decided to start detailing and finish it over the next months.
So here's the first beta release of the map.
Special Thanks to:
* FLOOR_MASTER and 2fort2furious.com // for playtesting and feedback
* Fabian 'Acumen' Schmidt // for custom models
* A Boojum Snark // for the prop library
* a1freesoundeffects.com // for free sound file: tugboathorn.wav
* Everyone who submitted feedback
Custom Models by Fabian 'Acumen' Schmidt:
* models/custom/bollard_32.mdl // 777 polys
* models/custom/bollard_64.mdl // 777 polys
* models/custom/bollard_skybox.mdl // skybox version of bollard_64, 777 polys
* models/custom/anemometer_a.mdl // dynamic model, with pole, 1800 polys
* models/custom/anemometer_b.mdl // dynamic model, with wall bracket, 1800 polys
* models/custom/crane_lod_skybox.mdl // HL2 model, converted for 3D skybox, 3600 polys
You can find older screenshots and information in this [ame="[URL]http://forums.tf2maps.net/showthread.php?t=3810[/URL]"]thread[/ame].
Let's see what the gameplay is like...
____________________________________________________________________
The post below is related to the old version of the map:
This is the map I had initially begun for the Payload Contest over a year ago. The layout seems to be quite well balanced so I decided to start detailing and finish it over the next months.
So here's the first beta release of the map.
Special Thanks to:
* FLOOR_MASTER and 2fort2furious.com // for playtesting and feedback
* Fabian 'Acumen' Schmidt // for custom models
* A Boojum Snark // for the prop library
* a1freesoundeffects.com // for free sound file: tugboathorn.wav
* Everyone who submitted feedback
Custom Models by Fabian 'Acumen' Schmidt:
* models/custom/bollard_32.mdl // 777 polys
* models/custom/bollard_64.mdl // 777 polys
* models/custom/bollard_skybox.mdl // skybox version of bollard_64, 777 polys
* models/custom/anemometer_a.mdl // dynamic model, with pole, 1800 polys
* models/custom/anemometer_b.mdl // dynamic model, with wall bracket, 1800 polys
* models/custom/crane_lod_skybox.mdl // HL2 model, converted for 3D skybox, 3600 polys
You can find older screenshots and information in this [ame="[URL]http://forums.tf2maps.net/showthread.php?t=3810[/URL]"]thread[/ame].
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