- Jan 26, 2008
- 319
- 150
These are the entity names of the weapons.
Send a weapon a "Kill" input to remove it.
A func_regenerate will restore all Killed weapons.
Players can switch to a weapon with the "use" command.
Indented items are an unlockable replacement for the item above it. Other unlockables retain the same entity name as the original weapon.
PRIMARY WEAPONS:
SECONDARY WEAPONS:
MELEE WEAPONS:
__________________
OTHER:
"tf_wearable_item" is the Sniper's razorback as well as other non-weapon unlockables (hats).
ENGINEER OBJECTS:
Killing these will remove devices already placed, kill "tf_weapon_pda_engineer_build" to prevent the building of new objects. Engineers can still build using the console, so use func_nobuild.
PROJECTILES:
Send a weapon a "Kill" input to remove it.
A func_regenerate will restore all Killed weapons.
Players can switch to a weapon with the "use" command.
Indented items are an unlockable replacement for the item above it. Other unlockables retain the same entity name as the original weapon.
PRIMARY WEAPONS:
- tf_weapon_flamethrower
- tf_weapon_grenadelauncher
- tf_weapon_minigun
- tf_weapon_revolver
- tf_weapon_rocketlauncher
- tf_weapon_rocketlauncher_directhit
- tf_weapon_scattergun
- tf_weapon_handgun_scout_primary
- tf_weapon_shotgun_primary
- tf_weapon_sentry_revenge
- tf_weapon_sniperrifle
- tf_weapon_compound_bow
- tf_weapon_syringegun_medic
- tf_weapon_crossbow
SECONDARY WEAPONS:
- tf_weapon_medigun
- tf_weapon_pipebomblauncher
- tf_wearable_item_demoshield
- tf_weapon_pistol
- tf_weapon_laser_pointer
- tf_weapon_pistol_scout
- tf_weapon_lunchbox_drink
- tf_weapon_jar_milk
- tf_weapon_shotgun_hwg
- tf_weapon_lunchbox
- tf_weapon_shotgun_pyro
- tf_weapon_flaregun
- tf_weapon_shotgun_soldier
- tf_weapon_buff_item
- tf_weapon_smg
- tf_weapon_jar
MELEE WEAPONS:
- tf_weapon_bat
- tf_weapon_bat_wood
- tf_weapon_bat_fish
- tf_weapon_bonesaw
- tf_weapon_bottle
- tf_weapon_sword
- tf_weapon_stickbomb
- tf_weapon_club
- tf_weapon_fists
- tf_weapon_fireaxe
- tf_weapon_knife
- tf_weapon_shovel
- tf_weapon_wrench
- tf_weapon_robot_arm
__________________
OTHER:
- tf_weapon_builder
- tf_weapon_objectselection
- tf_weapon_pda_engineer_build
- tf_weapon_pda_engineer_destroy
- tf_weapon_pda_spy
- obj_attachment_sapper
- tf_weapon_invis
- tf_wearable_item
"tf_wearable_item" is the Sniper's razorback as well as other non-weapon unlockables (hats).
ENGINEER OBJECTS:
Killing these will remove devices already placed, kill "tf_weapon_pda_engineer_build" to prevent the building of new objects. Engineers can still build using the console, so use func_nobuild.
- obj_sentrygun
- obj_dispenser
- obj_teleporter_entrance
- obj_teleporter_exit
PROJECTILES:
- tf_projectile_arrow
- tf_projectile_flare
- tf_projectile_healing_bolt
- tf_projectile_jar
- tf_projectile_pipe
- tf_projectile_pipe_remote
- tf_projectile_rocket
- tf_projectile_sentryrocket
- tf_projectile_stun_ball
- tf_projectile_syringe
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