Koth to arena?

CapitalsOwn

L1: Registered
Nov 3, 2009
3
0
Is there a simple way to convert a koth map to an arena map?
If so, what must I do?
I'm completely new to map making.
 

drp

aa
Oct 25, 2007
2,273
2,628
Switch out the arena gametype entities for koth. But if you're new to mapping, how are you going to turn a map in to a koth from nothing?
 

Geit

💜 I probably broke it 💜
aa
May 28, 2009
598
1,161
Or, if you run your own servers, you can use "Stripper: Source" to replace tf_logic_koth with tf_logic_arena, which requires no additional downloads from the users.
 

CapitalsOwn

L1: Registered
Nov 3, 2009
3
0
Well see, while all the koth entities I feel are very clear, I'm having trouble finding what arena entities I need. Also, I don't know what entities I can get rid of that won't affect the map, just the gameplay.

Edit: Also, if it helps, I'm trying to modify koth_harvest_event.

I feel like there are a lot of people who like arena_harvest but hate koth_harvest, as well as a lot of people who really like the halloween content. I know decompiling someone else's map is frowned upon, but this is an official valve modification of the map. So I hope it's OK to do. If you guys think I should get permission I will.

Edit2: OK, one other thing, I feel like some koth maps would make great arena maps, but aren't good as koth maps and vice versa. My prime example is viaduct. I think that would make a good arena map, but as a koth map, I hate it.
 
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ricardojvc6

L6: Sharp Member
Jun 8, 2009
268
66
like.. its very simple. Koth uses almost the same entities as Arena. Koth has logic_relay, tf_koth , and much more. Arena uses logic_relay, tf_arena and much more.. or.. use boojum's snark libary.. also, go to the source sdk site.. to know more things
 

Nutomic

L11: Posh Member
Feb 7, 2009
888
177
Logic_relay isnt actually an entitie that does anything, its only there to clearly see outputs, as they are in another entity, but you could use logic_relay for anything that has outputs.

You could even make a chain of 100 logic_relays, firing each other, and finally firing the point capture output :D
 

ricardojvc6

L6: Sharp Member
Jun 8, 2009
268
66
Logic_relay isnt actually an entitie that does anything, its only there to clearly see outputs, as they are in another entity, but you could use logic_relay for anything that has outputs.

You could even make a chain of 100 logic_relays, firing each other, and finally firing the point capture output :D

THAT WOULD BE INSANE :D

to many logic_relays can break your map.. i consider using just one