GoneinXseconds

Haas

L1: Registered
Aug 26, 2008
34
4
Hey guys I am back after a big break.
I made a new type of gameplay, I have tested it once and it was very promising.

The idea of the map is:
Both teams have 3 cap points. The map starts with a normal setup.
After the setup the doors open both teams have to cap the first cap of there team.
The caps have cover af enemy sentry guns from the beginning.
After X (60 atm) seconds the doors closes and every one in the in the area is killed by deadly gas.
So the whole team regroups behind the doors, this is not in the respawn! It is possible to fast charge ubers, and build sentries.
After X (45 atm) seconds the doors goes open and the "mini" round start again.
When a team captures all 3 caps the team wins.

Problems I encounterd already:
  • Spawncamping (did some major rework al ready on this)
  • And players don't get the hurt yourself to fast charge an uber.
  • Players also don't get it that they can build a sentry during setup.
But obvious since it is a new gameplay type, most will fix itself in time, but suggestions how to fix it more quickly are welcome!
Some bugs that I forgot to fix:
  • Red team wins message on blue win
  • Map change after 3 wins.
This map is still in heavy development if any one wants to play-test it I would like some feedback on the amount of time I use for setups and rounds. Also the amount of ammo and health it is now a big guess. Further more the amount of spawnraping that takes place.
 
Last edited:

gamemaster1996

L13: Stunning Member
Sep 30, 2009
1,064
134
Cool gamemode or though i swear it'll get exploited
 

The_Ulf

L6: Sharp Member
May 26, 2009
399
115
Seems like intense potential for downtime-complainers... 45 seconds is actually quite a long time in-game. I'm interested to see how this tests.
 

Haas

L1: Registered
Aug 26, 2008
34
4
Looks interesting... Good luck fitting it with the tf2 theme though.
The theme is not finshed and I am planning to do redo the whole outside area, I am thinking of making it an inside area instead of a outside area. But it would be nice to know if the new gameplay works, before putting a lot more work into it. I'm afraid of the wait time, that is maybe to much.
 

gamemaster1996

L13: Stunning Member
Sep 30, 2009
1,064
134
Would the dead ringer wreck the game plan???
 

gamemaster1996

L13: Stunning Member
Sep 30, 2009
1,064
134
So if he sat in the door to next bit he'd live?
 

Haas

L1: Registered
Aug 26, 2008
34
4
Hmmm, reminds me of this

Well, good luck with it anyway.
Omg that is almost the same idea, only I wanted to prevent some endless going from red to blue with the cap, because I use 3 cap points.
Gonna send that guy a message hope he likes my idea, if my idea works better he could also use the 3 cap system and if mine fails and his works well I will still make one with sentry placement in reach of the cap only with the koth system.
Tnx for the reply :)