If you have any experience with exporting/compiling animated sequences, either in 3ds max or XSI please contact me via steam: 76561197984171607 or in the TF2maps chat room. I'll be there for the rest of the night I assume (next few hours).
I've been able to export and compile basic animated sequences before in 3ds max (simple moving objects, rotating objects), but recently the whole thing is giving me the run-around, and I'd like to pick your brain about your process. Any help you can give me would be great.
There's gotta be something I'm missing, the models are rigged and weightmapped properly, animated and exported...I believe even my .qc is correct--but without real training in 3ds max, I'm afraid I'm missing something. The animated models simply don't move.
Any help is appreciated.
I've been able to export and compile basic animated sequences before in 3ds max (simple moving objects, rotating objects), but recently the whole thing is giving me the run-around, and I'd like to pick your brain about your process. Any help you can give me would be great.
There's gotta be something I'm missing, the models are rigged and weightmapped properly, animated and exported...I believe even my .qc is correct--but without real training in 3ds max, I'm afraid I'm missing something. The animated models simply don't move.
Any help is appreciated.