Beatz (Temporary Name)

Sep 12, 2008
1,272
1,141
PL_BEATZ_A1

This map, set in a snowy environment, is a goldrush-style payload map (Three stages, 2 Control Points per stage, ...). As you 'might' have noticed, the name is about to change from the moment I find a better one. Not much more to say I think.

DOWNLOAD LINK -
Dropbox - http://dl.getdropbox.com/u/642432/pl_beatz_a2.bsp.bz2

Images
3983989875_a064c5034e.jpg

3984753450_1d078735dc.jpg

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Overview of the first stage
3984754774_b5738f374c.jpg


Greets, and enjoy the map!
 
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Owlruler

L12: Fabulous Member
Dec 10, 2008
964
275
looks nice.
 

Nutomic

L11: Posh Member
Feb 7, 2009
888
177
Payload in a snow environment looks interesting, something different to all the goldrush-style payloadmaps. Layout also looks very interesting from the pictures, cant wait to playtest it :)
 

Ida

deer
aa
Jan 6, 2008
2,289
1,372
I liked playing this. It's hard to tell how well it is balanced, as we only played 3v3 and 4v4, but it seemed to play well in our little playtest. No overpowered sentry spots or chokepoints anywhere. Great. :)

Maybe you want to do something about it being very easy to get behind the other team (for both sides) through the buildings near the second point, but hold off this until you get some proper testing. It was in no way map breaking.
 

Hanz

Ravin' Rabbid
aa
Jan 18, 2009
844
479
Yay, it has a thread. :D

Well, what can I say, hmm... It seemed that the map had too many flanking routes and it was quite easy for both teams to get to the other side of the map and attack the enemy in the back.
I can also build in spawn, which is not good. :p I suggest making the whole spawnroom (so also the setup and stuff) making func_respawnroom. Don't make it nobuild because people will get confused when they can't build in spawn -> they think it's func_respawnroom -> they chose other class outside the real spawnarea -> they die. (Valve also uses func_respawnroom instead of nobuild :p)
There were also holes between the setupgate frames and the wall, I won't post a screenshot since I'm too lazy and I think you know about what I'm talking. :p

Mewantstoseeasecondstagenow :D

Edit: Damn, Muffin ninja'd me
 

Jindo

L3: Member
Aug 6, 2009
121
123
Well it certainly looks promising, I'd love to test it if I get a chance!
 

Ravidge

Grand Vizier
aa
May 14, 2008
1,544
2,818
When I play this map, I will be expecting atleast some drumbeats in the soundscape.

And it's still looking good, I think you showed this to me a few weeks ago :)
Maybe a little open and empty in the outdoor parts. But I guess will have to see, If they layout is good then it shouldnt be a problem.
 
Sep 12, 2008
1,272
1,141
Yeah, sure, go ahead :)
And thanks for the replies, all! The map's currently on the EU server already, so if you want, we can have a playtest today.

- Beatz :)D)
 
Sep 12, 2008
1,272
1,141
And that was my last act as a donator. :(

Aye, thanks mate! - Demoman

Edit:

Here are some more images for you all - Suddenly I started detailing the cliffs a bit and this is what happened:

3987593686_e58552e0aa.jpg

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I will fix some lighting issues later on.
 
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Hanz

Ravin' Rabbid
aa
Jan 18, 2009
844
479
How dare you. :p No, it looks cool. :D But I still want a second stage. ^^

(And I'm already donator again. :p)
 

Hanz

Ravin' Rabbid
aa
Jan 18, 2009
844
479
And where is that path with 'tf2maps' leading to? :O

Didn't saw it when I played it :p