Galara

Swordz

L5: Dapper Member
Jun 27, 2009
224
37
2yn5gz4.png


Taking place in some kind of factory called Galara, 2 sectors, called Red and Blu discovered how to make powerful missiles. Red sector thinks Blu’s rocket is better, and Blu sector thinks Red’s rocket is better. They stoled each others blueprints, and created the rockets. But they don’t know how to activated. They need a code.

They are locked in briefcases, and to protect them, they installed defense systems, like alarms, emergency lights, and etc. Their missions are : Steal the enemy
briefcase, explode the enemy base, and tell them to cry some more.


COOL FEATURES!


The Thunder
Alarms, Intruder Alert



Credits:
Rexy: Rocket model
Swordz: Making the map + custom overlays
Azarameth: Testing

VIDEO!

[ame="http://www.youtube.com/watch?v=MYEJIzNq5ss"]YouTube - ctf_galara_a1 Explosion[/ame]
 
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littleedge

L1111: Clipping Guru
aa
Mar 2, 2009
986
605
Looks pretty spiffy. But may I suggest you get somebody to proofread your English before making pretty description images for your maps? I'm implying you're foreign, because your grammar is terrible.

It looks nice. Get it in Gameday.
 

Swordz

L5: Dapper Member
Jun 27, 2009
224
37
Looks very good. :) Love the explosion as well. Put it up for gameday so we can try this bad boy out.

Thanks man. I don't know if i should put it for the gameday because the FPS is not so good on this version...

Looks pretty spiffy. But may I suggest you get somebody to proofread your English before making pretty description images for your maps? I'm implying you're foreign, because your grammar is terrible.

It looks nice. Get it in Gameday.

Sorry man. English is not my best language. Since i moved to another city i stopped with the english classes :(
 
Aug 10, 2009
1,240
399
Sorry man. English is not my best language. Since i moved to another city i stopped with the english classes

No problem :) thats fine here.

I like the shine, and for the lightning may I suggest trying out the swamp pack particle lightning? It could also be a bit darker, like a power failure or something, to give a more stormy feel.
 

grazr

Old Man Mutant Ninja Turtle
aa
Mar 4, 2008
5,441
3,814
There are numerous misalligned props, brushes and textures. Several props that don't belong where they are/look out of place.. and dodgey prop shadows.

You've obviously put a lot of work into this, but you've overlooked a lot of mistakes in what i assume was an effert to get this map out as quick as possible.

I would advise to take more care next time.
 

Swordz

L5: Dapper Member
Jun 27, 2009
224
37
There are numerous misalligned props, brushes and textures. Several props that don't belong where they are/look out of place.. and dodgey prop shadows.

You've obviously put a lot of work into this, but you've overlooked a lot of mistakes in what i assume was an effert to get this map out as quick as possible.

I would advise to take more care next time.

I'm taking care of the underground area on the next version. It was originally designed to be made of displacements, but it would take years to finish.
 

Swordz

L5: Dapper Member
Jun 27, 2009
224
37
No problem :) thats fine here.

I like the shine, and for the lightning may I suggest trying out the swamp pack particle lightning? It could also be a bit darker, like a power failure or something, to give a more stormy feel.

What particle? the buoy alert? it's almost exactly as the cart flashlight :)
 

The_Ulf

L6: Sharp Member
May 26, 2009
399
115
That pool is carved, isn't it.

Yes it is. The tell-tale cylinder spiral of horror is visible in the screens, as on compilation Hammer remembers that it created illegal vertex locations and shifts everything to all hell, ruining your shadow map.

I know, because I learned the hard way so very many times. ;)
 

Ravidge

Grand Vizier
aa
May 14, 2008
1,544
2,818
You have a problem with vis. I'm going to assume you compiled it on fast vis. Don't do that.
ctf_galara_a1_fix0004.jpg

The entire map is rendered at all times. This is from inside the red spawnroom.

Optimization guide: http://rvanhoorn.ruhosting.nl/optimization.php
I recommend you take a good look at the first 5 chapters, and if you feel up for it read the whole thing. It's very good and explains all you need to know about optimization.
 

Swordz

L5: Dapper Member
Jun 27, 2009
224
37
You have a problem with vis. I'm going to assume you compiled it on fast vis. Don't do that.
ctf_galara_a1_fix0004.jpg

The entire map is rendered at all times. This is from inside the red spawnroom.

Optimization guide: http://rvanhoorn.ruhosting.nl/optimization.php
I recommend you take a good look at the first 5 chapters, and if you feel up for it read the whole thing. It's very good and explains all you need to know about optimization.

it was on full vvis, dunno what happened

because if you go to the intel room or underground, you get good fps
 
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Nutomic

L11: Posh Member
Feb 7, 2009
888
177
Some feedback while TF2 doesnt react ;)

attachment.php


This door needs to be turned by 180 degrees, and i could open it while i was on the other team, though the respawnroomvisualizer prevented me from getting in.

attachment.php


This sentry was really hard to destroy in that position, maybe add some cover for the attackers against that position?

Also, you should add some signs, i didnt find the way when i played it first.

And the underground way with the water needs more details...
 

Nutomic

L11: Posh Member
Feb 7, 2009
888
177
I guess this is your first map, so you cant expect too much of it. But it will help you getting expierienced, and your next map will already be better, just dont stop.

There are just things in this map, that make it quite campy imho:
The intel is really close to the spawn, so engineers will very likely go there to build their sentry, not in front of the spawn like on 2fort.
On the main way to the intel, the attackers always have to pass the enemy spawn, which makes it quite difficult for them, and the water isnt a perfect alternative.
The fps in the middle were quite low, yuo'd better read this.

These are all things that you will hardly be able to put in galara, just keep them in mind for your next map.

@sig: you need to be donator or have more than 500 posts for that.

PS: Theres a
post_thanks.gif
button ;)