Stupid void. It's the vertex lighting done at compile time.
Tutorials in this thread - [ame="http://forums.tf2maps.net/showthread.php?t=2994"][Tutorial] REMOVING UGLY SHADOWS - TF2Maps.net[/ame]
Specifically this post (references stuff in the first post) [ame="http://forums.tf2maps.net/showpost.php?p=45668&postcount=23"]TF2Maps.net - View Single Post - [Tutorial] REMOVING UGLY SHADOWS[/ame]
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