2fort Year 3000 [Concept]

Chaosdemonic

L1: Registered
Sep 13, 2009
3
0
Before you bash the idea without reading the post, I would like to say ahead of time that this is not a stupid 2fort texture/lighting edit. It is nearly a complete modification however there are a few references to the original 2fort.

Plot: It's been over 1000 years since the original 2fort was built. The companies have expanded and so has their buildings. Both RED and BLU have been competing the entire time, striving to keep up with the newest technology to stay ahead. And sabotaging each other of course.

The design of this map will be just a bit similar to the original 2fort. It will be two fortresses (now remarkably taller) with a pathway in between. Many things vary after this. The building are now basically skyscrapers. It has a more open design rather than the originals very confined one. There are also many more ways to get into your enemy's base, but security is much tighter once your in.

The skyscrapers have many nooks and cranys throughout them. There are also hidden passages flooding the place. There are plenty of placed there someone could place a teleporter that could be very hard to spot. The skyscrapers have an open room design. From any floor you can see up or down. The intelligence is fairly high up in the building and it is on a central platform. It is a circular area, right above the buildings antimatter power generator. To get to this platform you must cross one of the thin bridge like things.

Because the map is so tall there will be many alternate ways to get around. There will be stairs, however there will also be elevators and more that I don't even know of yet. There is another huge secret that I can only tell you if you become a developer for the map.

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The reason I am posting this is because I cannot make this map by myself. It is just too much work. There will be custom objects which I am not very good at making, and I desperately need help. I am creating a server for this map and anyone who helps out creating the map can be an admin. This is a very complex map because of all the hidden parts so I could use plenty of help. If you like to experiment and create insane objects that have never been heard of than this is the project for you. Just PM me if you are interested.
 

Radaka

L420: High Member
May 24, 2009
491
244
Reading through the ideas you have put forward, I can tell you that a few of them don't work well in TF2. Elevators are not a good move in a fast-paced multiplayer game, and spreading the fighting out amongst several far-separated height levels will only spread the fighting out too much.

Also, most of the mappers here are focused on their own projects at the moment, and probably won't be too keen on helping :(

Best of luck!
 

Chaosdemonic

L1: Registered
Sep 13, 2009
3
0
Thanks for the input so far... I am working on finding a way to move from area to area at a high speed. I also agree with it being to spread out now that I think about it. Need to renovate the design.
 

Artesia

L6: Sharp Member
Nov 11, 2008
278
72
how about the two skyscrappers have breezeway type bridges between them, and the lower parts of the building are inaccessible. falling leads to death in an area that resembles the old 2fort.
 

Fragimus_Max

L3: Member
Jan 13, 2008
146
57
Reading through the ideas you have put forward, I can tell you that a few of them don't work well in TF2. Elevators are not a good move in a fast-paced multiplayer game...

Best example anyone can give, are the elevators which flank the flagroom in the Team Fortress Classic version of 'ctf_well'. Possibly the reason why the version in TF2 is such a departure from the original.
 

Chaosdemonic

L1: Registered
Sep 13, 2009
3
0
I like the idea of the bridges high up... I was thinking about something similar however just using the bridge is probably the best way to go...
 

Dr. ROCKZO

L8: Fancy Shmancy Member
Jul 25, 2009
580
159
Asking someone to do your insanely difficult and awesome project for you never really works here, people are too busy + you'll never get the same results as you just doing it yourself. Open up Hammer, Give it a go, learn a great skill.
 
Feb 17, 2009
1,165
376
Wouldnt it just be easier to remake 2fort in the future version, not just edit the original 2fort?