So, i finished my map. But then i found that Portal Flow was taking years to compile.
So i've filled my map with func_details. it helped, but it still take years.
Used some hint brushes, helped too but portalflow doesn't get past the number 2.
I tried using area portals, but no. I sealed all entrances, but hammer always found a leak it's like, "IF I NOCLIP THROUGHT THE WALL AND ROCKET JUMP TO THE SKYBOX I CAN GET PAST YOUR ****TY PORTAL NOOB"
There is another optimizing thing? I will put more hints...
So i've filled my map with func_details. it helped, but it still take years.
Used some hint brushes, helped too but portalflow doesn't get past the number 2.
I tried using area portals, but no. I sealed all entrances, but hammer always found a leak it's like, "IF I NOCLIP THROUGHT THE WALL AND ROCKET JUMP TO THE SKYBOX I CAN GET PAST YOUR ****TY PORTAL NOOB"
There is another optimizing thing? I will put more hints...