A brush that doesn't cash shadows, but stickies stick to?

JoshuaC

L420: High Member
Sep 2, 2008
444
164
While running though the pre release version of Tomb Beta 3 I noticed something that might be problematic for the map. Currently the large details on the walls are func_brush's so that they don't cast shadows and it works well, but demomen stickies won't stick to them. I got all the solidity parameters right but they just bounce right off it.
 

A Boojum Snark

Toraipoddodezain Mazahabado
aa
Nov 2, 2007
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They will bounce off all brush entities. Your only options are making a static prop collision block or using my sneaky method of a 1-unit-larger-than-object trigger_vphysics_motion filtered to stickies that imposes velocity limits.
 

JoshuaC

L420: High Member
Sep 2, 2008
444
164
Turns out just func_detailing them makes the whole map look extremely awesome and fixes my problem.

koth_tomb_b30003.jpg
 

A Boojum Snark

Toraipoddodezain Mazahabado
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Nov 2, 2007
4,775
7,669
Heh. I wasn't quite sure why you didn't do that in the first place but I had assumed there was a reason. That said, I sense a bit of lightmap bleeding in that picture. You might want to slice the backing wall into sections and nodraw behind the pillars.
 

JoshuaC

L420: High Member
Sep 2, 2008
444
164
Heh. I wasn't quite sure why you didn't do that in the first place but I had assumed there was a reason. That said, I sense a bit of lightmap bleeding in that picture. You might want to slice the backing wall into sections and nodraw behind the pillars.

I did it thinking the lightmaps would look bad but they turned out pretty good.

I might slice the wall up if it completely bugs me but it doesn't look all too bad. Might be something I do for the final version.
 

Stormcaller3801

L5: Dapper Member
Jul 5, 2009
249
28
They will bounce off all brush entities. Your only options are making a static prop collision block or using my sneaky method of a 1-unit-larger-than-object trigger_vphysics_motion filtered to stickies that imposes velocity limits.

Have you ever considered a career in sci-fi scriptwriting? Add the words 'deflector dish' or 'tachyon field' in there and you're golden. :p