Hindering Movement

Geuel

L1: Registered
Feb 28, 2008
49
7
How would I hinder movement for players as if to simulate wading through waste-deep water?
 

Fyfey

L2: Junior Member
Jan 24, 2008
54
4
Maybe a weak trigger_push... would probably be uni-directional though, so wouldn't work. Forget everything I just said
 

Geuel

L1: Registered
Feb 28, 2008
49
7
So, I guess I need to learn to make water then. I was also wondering about slowing people down for non-water environments.

This is just some planning for my ctf_hedge_maze map. Thinking of having openings you can "shimmy" through, and I wanted to kinda simulate that with some slowdown.
 

YM

LVL100 YM
aa
Dec 5, 2007
7,135
6,056
Players move slower while they are crouching, maybe make them crawl through an opening?

You don't even need an opeining, you can force the player to crouch by using a client_command entity and a trigger brush that fires "+crouch"
 

Geuel

L1: Registered
Feb 28, 2008
49
7
Interesting. However, I'd have to experiment a bit for that to work on tops of the hedges, but that might just work.