zythesnow

zythesnow a10

what's new?
  • turned the room on the other side of bridge into a roof
  • added a window under bridge
  • minor detailing
  • uhh other stuff i dont remember
thanks to all the playtesters!
whats new?
  • added a small platform next to the shed on catwalk to allow less mobile classes like heavy to jump on the point platform from catwalk
  • made and added a custom ground texture without the ugly bumpmaps
  • minor visual adjustments
  • added a beam on top of the sightline fences on point to visualize where they end better
  • minor changes
for real this time, i dont think ill go higher than a10, but i will absolutely eat my words

thanks to all the playtesters!
whats new?
  • removed perch spot over shutter
  • improved skybox detailing
  • improved lighting on silos
  • minor detailing
  • optimization improvements
if everything goes well, i might move into beta after this version
thanks to all the playtesters!
whats new?
  • detailed mid a little bit
  • adjusted pickups at mid
  • lighting improvements
i might move into beta after this or the next couple versions.

thanks to all the playtesters!
whats new?
  • raised fences on point a little
  • added a small crevice in the connector
  • added a small platform to allow players to jump to mid from catwalk
  • changed medium ammopack under mid to be a small healhkit
  • changed small healthkit behind shack to be a medium ammopack
  • minor visual adjustments
  • minor changes
thanks to all the playtesters!
whats new?
  • added extra cover to point (this cover also blocks the sightline from shutter to catwalk
  • added some lights to draw attention to certain areas
  • minor changes
thanks to all the playtesters!
whats new?
  • added some barriers on the point
  • i dont remember any other changes i made because i made this version and then forgot to upload it lol
thanks to all the playtesters!
what was fixed?
  • fixed func_respawnroom not fully covering red spawn
what's new?
  • reduced respawn time for attackers from 4 to 2
  • made jump to roof from shutter easier. it was there before just more precise
  • removed pixel walk above shutter
  • added some crates and barrels to the side areas as cover and to break up the area a bit
  • added wooden boards under some packs to make them more noticeable
  • clipped side wooden support wall thingy
  • redesigned spawn
  • added more snow in the form of snowfall and oob snow
  • changed skybox and lighting
  • minor changes
thanks to all the playtesters!
whats new?
  • made trims on the slide non solid and slightly thinner
  • added a small clip ramp on the bottom of the slide to hopefully prevent getting stuck on teleporters
  • raised displacement on the side area so you dont get stuck on the wooden barrier
  • replaced prop jump with some stairs and a platform at mid
  • made windows non solid so you cant stand on them
  • clipping improvements
thanks to all the playtesters!