fixed respawn times not being set correctly
- each point in the prefab removed 3 seconds off blus respawn timer but left reds the same, so blue was left with a respawn time of 0 while red had 8... oops!
- new respawn times: blue 5, red 6, after both A and B are capped, blue 3 red 8
added clipping around sliding door in red spawn to prevent players from being pushed around by them
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