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Zephyr a3

A 3CP Attack/Defend map, with a few unique concepts!

With Mountain Lab being one of my favourite maps, I've wanted to try a 3CP Attack/Defend map for a while now. The map is planned to be themed similarly to Lumberyard, using a few gameplay concepts I came up with to put into the same map!

The idea for the map is that BLU (Builders League United) is looking for materials for building their next big project. Lacking the funds to buy supplies, they go out on a hunt to loot abandoned warehouses. Oh, but look! Just across the way, those RED (Reliable Excavation Demolition) maggots have a supply storehouse where they've been hoarding a bunch of goodies ripe for the taking! But they're a demolition company aren't they? What do they need all that for? Well, we've already got a bone to pick with them, so let's go steal from them and beat them up in the process! They don't need all that stuff anyway.

The map uses content from the following:
TF2maps Frontline Pack - http://frontline.tf/
TF2maps Construction Pack - https://construction.tf2maps.net/
FGD5's "More Vehicles" Pack - https://tf2maps.net/downloads/more-vehicles.7713/
MaccyF's Corner Resupply Locker - https://tf2maps.net/downloads/corner-resupply-locker.1653/
Nesman's Security Fence Expansion Pack - https://tf2maps.net/downloads/security-fence-expansion-pack.8975/
Snowycoast Assets (Textures) - https://tf2maps.net/downloads/snowycoast-model-texture-assets.717/
Author
Gravidea
Downloads
444
Views
444
First release
Last update
Category
Attack/Defense CP

More downloads from Gravidea

Latest updates

  1. Detailing and layout reworks

    -The ground is now made out of displacements! (That green dev texture was starting to be burned into my retinas.) -Added a one way door for Red at C so they can get up to the battlements if needed. -Added some detailing to the inside of Red's...
  2. Layout Reworks

    Many changes were made in this update based on player feedback, as well as some changes I felt would make the map better! Version a2: -Added some doors around the map that only open once A or B are captured. These were added to prevent players...