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Yrr's General Purpose Particles v1

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Yrr's General Purpose Particles v1

some particles to use in ur maps :)

Made by Yrrzy for the 2021 TF2Maps.net 72hr Jam!

Contains 17 particles:
embers_256d - a circle of embers 256hu in diameter
embers_256w - a square of embers 256hu across
embers_512d - a circle of embers 512hu in diameter
embers_512w - a square of embers 512hu across
embers_1024d - a circle of embers 1024hu in diameter
embers_1024w - a square of embers 1024hu across

sparks_fx - a burst of sparks
sparks_fx_looping - as above but looping
sparks_fx_aimed - a directional burst of sparks
sparks_fx_aimed_looping - as above but looping

spray_fx - a directional burst of water
spray_fx_looping - as above but looping

steamjet_fx - a directional burst of steam
steamjet_fx_looping - as above but looping

wind_fx - a ~1024 unit area where directional wind streaks appear
wind_fx_debris - as above but with debris blowing
wind_fx_paper - as above but with papers blowing

Put the bin folder contained in your Team Fortress 2/ folder (not your tf/ folder) to add the prefabs.
This will add a prefab folder named "Yrr's General Purpose Particles v1" to the entity tool dropdown containing each of the particles in skip brush visualisers.

Also included is a zoo vmf in mapsrc, named ygpp_particle_zoo.vmf, containing an example prefab of every particle.

Your map will also need a particle manifest to display particles.
To create a particle manifest, make a copy of the "ygpp_particle_zoo_particles" file provided in maps/, named [your own map's name] _particles, and place this file in your maps/ folder.
If your map uses many different pcf files you'll need to include all of them in this file.
Author
Yrr
Downloads
236
Views
1,110
First release
Last update
Category
Previous 72hr Entries

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