Sorry for the wait. I was working on a few things and i just had to cut my losses and scrap a few of them.

Changelog:
Removed bottom route out of spawn.
Removed concrete area that goes to mid and replaced it with displacements
Worked on optimization a ton.
Removed a lot of prop spam.
Reduced height advantage in the side route next to the point.
Detailed spawn a bit. (blue spawn may look a bit off because of last minute changes)
Massively changed the first courtyard.
Changed pickup locations to help benefit attackers.

Screenshots:

20161111235245_1.jpg 20161111235320_1.jpg 20161111235345_1.jpg 20161111235355_1.jpg 20161111235401_1.jpg 20161111235421_1.jpg 20161111235431_1.jpg 20161111235448_1.jpg 20161111235512_1.jpg 20161111235528_1.jpg 20161111235539_1.jpg 20161111235551_1.jpg 20161111235633_1.jpg 20161111235653_1.jpg 20161111235707_1.jpg
I wasn't satisfied with the previous versions of koth_yogurt's aesthetics and scaling.

So I reworked most of the map and tried to give it more of a personality.

Changelog:
Reworked mid. (again)
Remade spawn completely.
Worked on widening and making the map feel like a valve map.
Reworked the second courtyard to help make the gameplay more dynamic.
Added a wild animal >:)
Did some optimization work.
some clipping.

There are some minor changes from these screenshots (mainly aesthetic)
Screenshots:
20161102223036_1.jpg 20161102223134_1.jpg 20161102223149_1.jpg 20161102223245_1.jpg 20161102223257_1.jpg 20161102223313_1.jpg 20161102223346_1.jpg 20161102223359_1.jpg 20161102223430_1.jpg 20161102223450_1.jpg 20161102223534_1.jpg 20161102223548_1.jpg 20161102223605_1.jpg 20161102223627_1.jpg 20161102223636_1.jpg 20161102223733_1.jpg 20161102223809_1.jpg
Changelog:
Completly redid skybox and sealing to stop those nasty visual bugs.
Majorly changed mid.
Changed scaling across the map.
Changed name to koth yogurt.

Screenshots:

20161030174653_1.jpg 20161030174710_1.jpg 20161030174723_1.jpg 20161030174741_1.jpg 20161030174756_1.jpg 20161030174800_1.jpg 20161030174815_1.jpg 20161030174821_1.jpg 20161030174831_1.jpg 20161030174847_1.jpg 20161030174930_1.jpg 20161030175003_1.jpg 20161030175040_1.jpg 20161030175108_1.jpg
Changelog:
Added no entry textures to the respawn room visualizers.
Added patch overlays under the pickups.
Reworked mid.