Fixed clipping on the cliffs fence (previously you could walk on the small ledge and skip any jumping needed to get to the other side)
Moved the death pit sign further up (hopefully sneaky french-men won't jump into their doom now..)
made the cliffs jump easier for scorch shot pyros and scouts
Added more light into indoor areas
Fixed some "cringy" ramps
Fixed areaportal near the hydro door
Fixed some props jankiness caused by mirroring the map
Fixed some displacements
Fixed being able to stand on top of enemy teams middle spawn door
Pushed the middle spawn entrance further inside ,so that engineers have easier time building teleports there and made the walls funnel-in,making it bit easier to "see your travel options"
Fleshed out route to the mountain-side
Bread monster decided to go to sleep for next few versions, so it'll be easier to focus on the maps layout
update that should fix the bread monster becoming invincible among other things , also tried to do some quick optimization.
SourceSpaghetti is hitting me hard rn , so hopefully now everything is packed
Properly packed the map on the last 5mins
final hour update that should fix the bread monster becoming invincible among other things , also tried to do some quick optimization.
theres still few bugs (that i know of) with the boss, but they happen rarely enough that it shound't be a problem.. for now