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copper_plant 24

Redid a lot of both red and blue spawns
* Remove one room for sniper
* Reduce door height on red last
* Stairs for blue
* Made A slightly smaller
* Delete B
* Move A forwards
* Add a new door that opens after A is capped
* Route to sentry spot
* Replaced flank corridors with another room
* Moved red spawn back a little
* Added some twists to the routes to upper to make it harder for red to see who is coming
* Some cover on B
* Fix some lighting issues
* Map map around A narrower
* Fix some misaligned brushes
* Fix red-side respawnroom visualizer
* Fix some sightlines
* Add a doorway between the 2 sheds
Fixed Lighting Missing Respawnroom Visualizer
add a version string