WorkFlow

WorkFlow b10

Smaller polish update for comp testing
-fixed cubemap issue
-slightly raised two doors in lobby to prevent head bumping
-couple detail changes to the wood house flank
-general small detail improvements
-rotated spawns to face doors better
-re-added oob detail near mid for clarity
update to fix small issues

-lowered hdr
-added missing lights in middle forward spawn
-added missing resupply lockers in blue spawn
Thats right we're back and we're skipping right over B8 cause there aint any baiting going on here

-revamped detailing all around
-structures on middle changed
-wooden flank high ground changed
-cleaned up a ton of brushwork
-many, many other small changes that would take too long to catalogue
Smaller Update

-More detailing
-Some changes to make the map work better with configs
-Most importantly, you can geT iN THE BOX
-Changed some ground textures on mid
-Small fixes all around
-Cleaned up vis to an extent
-Very slightly reduced environment light
-Added a small scaffolding to mid
-Added a rock on second
-Removed a shutter on second
-Removed dynamic event on last
-Many Detailing Updates
-New arch/ platform on mid
-Touch ups to the concrete flank exterior
-New dynamic event once last is capped
-More visual additions
-Opened the mid point up a bit
-Flattened mid quite a bit to reduce the ups and downs
-Added a circling hologram to mid point to make it clearer it is the point
-Added blockers on the choke to make flying over it not possible
-A couple lighting fixes
Visuals :^)

-Many visual changes and additions, too many to log
-New building on mid point
-Ramp on mid turned into a closet with a ramp up onto the silos
-Concrete flank changed to allow movement without being seen as easily
-Platform on last changed slightly
-Fixed clipping on fences