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Woodside A1A

There's some trees and a river I think

Unless I'm mistaken, this is my first map since 2015 that hasn't been for a contest, jam, or other similar special event.

2CP A/D, with no forward spawn for Blu. Instead, they get a shortcut after A is capped. The layout's a bit wacky; there's a lot of height variation and some really hard chokes with crazy sightlines. It should be fun.

Layout inspired by Thunder Mountain, Egypt, and Mercenary Park, with visuals inspired by my days rowing up and down rivers back in high school.

Uses Dan's Super Cool Pine Trees!

Thanks for taking the time to look at my map, I hope you enjoy it!
Author
14bit
Downloads
441
Views
441
First release
Last update
Category
Attack/Defense CP

More downloads from 14bit

Latest updates

  1. A1A: A Small Update

    Just fixing some bug and tweaking stuff, no layout changes. Enabled the func_respawnroom in Red's forward spawn Fixed missing clipping on some railings near the river Func_nobuild added to a crate near the river Clipped some stuff in Blu's...