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a quick update for a6, combine both change logs:

- Change the CP to add some lore to the map, also make the middle area more interesting
DQnpJvx.jpg


- Rework this high ground route from spawn to lobby
8fwNuW3.jpg


- Rework this low ground one too
UI0ldQc.jpg

K9YsjBs.jpg


- Block the flank route, but keep the hiding spot for Engi and Spy
5b7YNnN.jpg
the map previous name was koth_wall, changed because it's too generic

change logs and screenshots will come later, i gotta sleep, too tired to write a bunch of stuff nobody's going to read
A5 - The all-the-way flank

Woops

Open the highground route that runs over the CP
mEduNOW.jpg


Turn the medium healthpacks on mid back to small, add some props
uSBE0Ke.jpg


Move the spawn forward for 64HU more
A4 - pro version

Resize the whole map (fking nightmare), +64hu in width, length and height
Remove some obstacles
Add a medium healthpack on mid
Move the spawnrooms forward abit (64)
Change and add some lights
A3 - smooth update

Mid changes
Now there's only one single wall on the middle area
hcyKUxY.jpg


Connect the flank room to mid
5PAwYb1.jpg


New spawnroom and spawnarea (or courtyard)
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Overview
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A2 - expansion pack

a1 version was unfinished, no spawn area and no ceiling

Overview
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Spawn area
pLdaytg.jpg


Inside
UhQ3iMp.jpg

8Qa0IR5.jpg

rxs4o5x.jpg

V1L2w8z.jpg


Mid
g8RTnn8.jpg


Open different routes around the map
Add more health & ammo packs