Wildpond

Wildpond Final

Changes:
--------

Visuals:
========

- More Detail in Blu First Spawn
- Textured Blu Courtyard
- Textured inside of CP A
- Added Voicelines for Red when Winning
- Fixed missing Brush
- Remade Last Event

Gameplay:
=========

- Adjusted some Scaling issues
- Disabled Collisions on Railings
- Lowered Captime on CP B
- Added a Ladder on Blu Courtyard
- Added func_nobuild on Control Points
- Fixed Blus 2nd Forwardspawn Door Z-Fighting
- Cleaned a Sightline

Optimization:
=============

- More Textures have Nodraw

Changelog Video:
View: https://www.youtube.com/watch?v=O75Olu0OKL4
Changes:
--------

Visuals:
========

- Textured Blu First Spawn

Gameplay:
=========

- Changed MEDIUM HEALTHPACK near CP A to SMALL
- Changed ONE-WAY DOOR into a Normal Door
- Added ONE-WAY DOOR for Red on CP C
- Remade Final Event

Optimization:
=============

- Adjusted Prop FadeIn/Out Distances
- More Textures have Nodraw

Changelog Video:
View: https://www.youtube.com/watch?v=4Wz-QHP3Tck
Changes:
--------

Visuals:
========

- Textured Reds Last Spawn

Gameplay:
=========

- More Clipping
- Fixed floating Spotlight on CP B

Optimization:
=============

More Textures have Nodraw
Same as A5, yet i realised too late that i forgot to turn on Blockbullets.. so here it is :)
Changes:
--------

Visuals:
========

- More Detail
- Fixed Announcer Start Voicelines
- Added Voiceline for Blu Team when winning
- Removed Weird Lighting underneath the Ramp at CP C
- Updated Map Description

Gameplay:
=========

- Extended Blu First Spawn
- Added a Final
- Clipped Corners

Optimization:
=============

- Adjusted FadeIn/Out Distances
- More Textures have Nodraw

Changelog Video:
View: https://www.youtube.com/watch?v=L482nHp6pC0
Changes:
----------

Visuals:
========

- New SFM Poster
- Removed a Window stain
- Fixed a hole in Blu First Spawn
- Added Map Photos and Map Description
- More work on the Soundscapes

Gameplay:
=========

- More Signage
- Extended Caparea on CP A
- Increased CP C Captime by 2 Seconds
- Lower Respawntimes
- Remade Last

Optimization:
=============

- Big Optimization Pass!
- Props have FadeIn/Out
- More Areportals
- More Hint/Skip

Changelog Video:
View: https://www.youtube.com/watch?v=bhzPkyWgf-Q

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Visuals:
========

- Replaced Blus Third Spawn Soundscape
- Exit Signs turns Blue after Blu captures CP A
- Added more Signs

Gameplay:
=========

- Changed Health and Ammo Pack on CP C from MEDIUM to FULL
- Added Ramp to CP C
- Clipped Spytech Roof at CP C
- Fixed Red team getting stuck in first Spawn after Blu captures CP A

Optimization:
=============

- More Textures have Nodraw

Changelog Video:
View: https://www.youtube.com/watch?v=v-qcD2CTHQg&feature=youtu.be

Attachments

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Visuals:
========

- Changed Crates on CP B to Lights
- Added more Spectator Cameras
- Added Voiceline at the Start of a Round

Gameplay:
=========

- Added a Door to CP B
- Fixed a Clipping Issue
- Red got a new Spawnroom
- Blu First Spawn Doors have Windows
- Added a Walkthrough to CP B
- Increased Setuptime by 5 Seconds

Optimization:
=============

- More Work with Hint/Skip
- Decreased File Size

Note: This Maps Gameplay will change in future Versions!