Changelog:
-Added hint/skip brushes for optimization and adjusted draw distance on props
Note that the map still runs fairly poorly in some areas for players with lower end rigs. This is due to FUBAR brushwork I personally made and it has lead me to fail optimizing this map properly.
-There shouldnt be any dev textures anymore
Change List:
-Minor details added/changed
-Lowered crates (requested by multiple people)
-Better clipping on OBLONGS
-Balcony lost some of its cover

Mid and some other parts are still under construction. Amount of health and ammo is still a bit nuts, soldiers and spies can just kite from kit to kit and always stay replenished. Optimization is still bad, something will be done about it in the next update tho! x)
Salvaged the map so it would compile. Needs playtesting before finishing capture area.
Bad clipping so map is pretty horrible to play at the moment. Next version will fix these and also finish the detailing.
After a long break I got this small update made.
Changelog:
-New spawnarea
-Cap point is now more clearly illustrated

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cut 128u from both lobbies and removed one of the houses innards xoxoxoxoxo
yeah we added stuff to map....... again
Changes to make upper route out of spawn more appealing.

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This version has less height differences and feedback telling it was too hard to retake the point has been noted.

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