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* Restored Hale's Mobility Abilities (Charge, Slam and Saxton PUNCH!)
* Tweaks to the list of available Upgrades.
* Hale gets suspended mid-air while winding up the charge.
* Hale's damage against buildings reduced to normal 195.
* Jarate temporarily removed. Will balance it later.
* Hale will automatically Jump out after being stunned for 4 seconds in a row.
* Hopefully fixed bugs of some MvM upgrades persisting between rounds.
* Upgrade Station is available for an indefinite time.
* Removed Canteens (they conflict with Ability Crates).
MvM Upgrades for further balance investigations.
* Fixed a crash when the match ends (hopefully)
* A few more ability Crate locations
* Weapons Lab is back! Now there's both Action Star and Weapons Lab.
* Mercs can pick up Supply Crates which provide Totally-Not-Spells abilities.
* Hale New Abilities have been removed in favor of Rage.
* Rage now grants a 8-second Uber-charge, as opposed to Stun.
* Weightdown still exists, but deals no damage. As it was in the plugin.
* Medic's HUD displays the Healing done instead of Damage.
* More map logic moved to VScript.
* Hale now gets flat 1100HP per player.
* Death pits deal flat 1100HP damage per damage instance. (WIP)
* Rage damage requirement scales with players - 1 extra Rage per 5 players.
* Heavy can use his MvM knockback Rage.
* Changing class during Setup will respawn you even if you're outside of func_respawnroom.
* More voice lines by Megapieman!