-Smoothed clipping around the map
-Changed clipping on roof over second point
-Added grate over mid so splash gets through
-Removed dropdown
-Opened up lower lobby
-Raised and modified fences on mid
-Added more props on mid to smooth movement/for aesthetics (none get in the way)
-Raised walls and added more detailing to the exterior of the map
-Removed healthpack in rollout
-Changed medium healthpacks in both the back of second and elbow to small healthpacks
-Moved small healthpack near choke on second to the platform
-Added a shutter to main in lobby
-Brightened environmental lighting
  • Made various clipping fixes around the map
  • Made market stalls on mid taller
  • Replaced part of fence on second with a boulder
  • Added high ground access to right mid, opening up mid more
  • Changed mid forward spawn to be less confusing
  • Added chickenwire barrier in fountain room
  • Added boxes to block ankle shots through second
  • Added a small healthpack near choke on second, converted health and ammopack at back of second to medium
  • Raised fences by right lobby entrance on second
-Redesigned ramp access to upper ground on mid to flow smoother
-Filled in a corner on mid
-Added directional signs to prevent confusion
-Completely redesigned rollout area of lobby to prevent quickly flanking second through lobby
-Raised platform on mid and replaced rock
-Widened alley/flank
-Fixed asymmetry issues
-Changed alignment of ramp in flank
-Opened up mid
-Added ramp access to top of point for scouts on mid
-Moved back forward spawns on mid and second
-Blockbulleted an area in lobby that was eating splash
-Moved health and ammo packs on mid farther from choke
-Made some texturing changes
Sorry for outdated pictures, new pictures coming soon
-Clipped roofs that for some reason weren't yet clipped
-Further blocked a sightline on second
-Increased door angle in choke to make the choke less narrow
-Added a ramp in alley for access to window
-Changed the arrangement & clipping of truck and surrounding props in alley to make the area less cluttered
-Removed trees on mid, replacing them with market stalls
-Added dropdown in upper lobby that exits into lower lobby
-Removed health and ammo pack from lower lobby
-Added medium health and ammo pack to upper lobby
-Doubled the height of a hedge on second
Fixed a glitch where you could walk outside the map in red fountain room.
-Changed name AGAIN to Villa
-Fixed respawn times actually this time
-Added a surprise when you cap mid
Fixed broken respawn wave times
-Fixed a broken brush on second
-Adjusted fences by boxes in upper lobby
-Removed dropdown for testing
-Redesigned choke
-Removed clutter from mid and second
-Changed the shape of fence on second
-Increased door speed for shutter in lobby
-Added a small ramp on last
-Blocked sightlines more on last

Attachments

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-Fixed corners around the map which players could previously get stuck on
-Made adjustments in lobby to block sightlines
-Changed clipping on trees
-Added a new ramp to platform on second
-Made the top of first forward spawn accessible by players
-Increased size of choke and added more props to mid to block sightlines
-Removed clipping from the top of gazebo on second

Having trouble getting images currently so as of this update's release, images will be outdated.