Venice v3e

  • Site Migration: See bugs? Report them here. Want something changed or have an idea? Suggest it here.
v3d , small update:

- fix the 'holidays' door not working. you apparently need to send an input of Fire to the tf_logic_on_holiday for it to function at all (it has the icon of a logic_auto so i thought it would be automatic.. it's not.. :( ).
- fix the jail escape button near the cap being OP.
surf_venice_v3c changes:
- nerfed the ultra-secret that used to make you have x5 health and x5 damage/blastradius, now only does the health. the x5 damage and blastradius was SO SO SO overpowered that using it would make half the enemy team quit out of the game. hindsight is 20/20.
- added some amount of blue-color values into the ColorCorrection in redmode, so players can see some amounts of blue players even when redmode is activated.
-- also increased the brightness of some of the lights in the pro section to help navigation during redmode.
-- added an additional 3.5 minutes to the delay between redmode re-activation. it was getting spammed too much / was too annoying.
- added a secret way into the bowl-minigame from the ultrasecret location, unlocks only after 22 minutes into the round so its not game breaking. this can only be manually activated once per map, but the result is the minigame being activated 3 times in a row.
-- buffed the bowl-minigame mechanics a lot.
- added some of those trails that surf players like so much. 1 is admin noclip only. 2 are found by being the first to complete some existing secrets.

Most of the changes were suggested by members of the Skial TF2 surf server, who have been playing this map a bunch. :)
99% Same changes as v3, but now with an LDR compile (in addition to the HDR compile)!
Version 3 - May 24, 2020.

Notable fixes:
- fix for the broken water texture in v2 in the main areas (it wasn't displaying as broken for me when v2 launched...).
- make the breakable barriers exiting jail taller, and are doors controlled by the same exit button as the other existing 'doors' exiting jail (the things that move up).
- add usable rocketlauncher things that attack jail from up on the walkway.
- fix/tidy up some broken secrets. fix some missing sounds that were in v1e but didnt get properly added to v2. add some more secrets for good measure.
- remove the text about me being done with surf. it was embarrassing to myself and others, sorry about that.
Changes to the lighting and jail area to make them feel better.