Whats New?
  • Added some slopes where you where normally required to crouch jump
  • Adjusted map timer
  • Moved B out more
  • Moved C out more
Thanks to all the playtesters!
Whats new?
  • Added some cover on B and C
  • Moved B furter outward into red's area
  • Door on B now openes when B is capped instead of A
  • Fixed being able to build in blu spawn
  • Lightet up area under stairs on last
  • Increased reds respawn time on last
Thanks to all the playtesters!
Whats new?
  • Made highground route on final more accessable
  • Made radar no longer rotate :(
  • red will now be force respawned after b is capped
  • fixed some missing patches
  • a small bit of detailing
Whats new?
  • added high ground route on final
  • minor changes to B
  • red now gets force respawned after a is capped
  • door at red's foward spawn that prevents them form going the wrong way that openes up after a is capped
thanks to all the playtesters!
Whats New?
  • Blocked some sightlines at B
  • nerfed a sightline at A
  • Added arrows infront of red's first spawn
  • clipped a wooden slope in blu's first spawn
  • Adjusted respawntimes
Thanks to all the playtesters!