uuh

uuh pl_uuh_a_5

[reads notes] a_5? huh...
[notes for a_4 missing] ok...
[a_5 notes]
added to blue team final forward base.
20230205224630_1.jpg
ground of skybox is now level with ground. 20230205224618_1.jpg

Attachments

  • 20230205224615_1.jpg
    20230205224615_1.jpg
    259 KB · Views: 30
20161202205609_1.jpg

+ map got wider
+ cover on top of blu's third forward spawn
+ door fixed
+ upper walkways
20161202205621_1.jpg

+ tunnel extended around corner
+ doors that open after first point captured
20161202205751_1.jpg

+ new blu forward spawn that becomes active after first point captured
+ tunnels from blu forward to before tunnel, in tunnel, and after tunnel
20161202205841_1.jpg

+ tunnels from blu forward to near second point that open after second point has been captured
+ second and third points have been moved back
+ long tunnel from red forward to base that opens after second point captured. (tunnel does not count as a respawn room)

Attachments

  • 20161202205705_1.jpg
    20161202205705_1.jpg
    235.4 KB · Views: 99
  • 20161202205953_1.jpg
    20161202205953_1.jpg
    335.2 KB · Views: 105
20161116023640_1.jpg

+ track shortened near last and some cover was added
20161116023659_1.jpg

+ second area now has some raised walkways
+ a wall to block some spam from above for blu's spawn
+ red forward spawn respawn hitbox bigger
20161116023731_1.jpg

+ tunnel has this turn to cut down on the sightline
+ a small door that opens once bridge (first point) has ben captured
20161116023935_1.jpg

+ this train

Attachments

  • 20161116024001_1.jpg
    20161116024001_1.jpg
    226.6 KB · Views: 139
track's longer and not as straight at final.
+red has a last spawn room
+last now has more things in it
+area around first point modified
+red forward no longer traps people when cart advances