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Unique Player Naming Logic Utter Final

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Unique Player Naming Logic Utter Final

Name all players in the map a unique targetname

We know how messy or simply impossible it is to keep track of player's names in Hammer. For those who want to separate players from each other, this prefab will give them unique names to be called upon by Hammer.

This prefab shows you how to do one thing:
  • How to name up to 32 players at one time.
This is a universal player naming logic--It can be used for anything. More details in the prefab itself.

Replace / reuse / cut 'n' paste this prefab into your maps if you so wish, I don't mind! This has been possible ever since HL2, so it's not exactly new... but it's still not easy. Which is why it needs to be shown in prefab form.

How to Use the Prefab:
  • Click on the Kitteh for the introduction, then work your way down by clicking the Green info_targets for Step1, Step2, etc. For added continuation of each step, click the Red info_null.

Special Thanks:
A Boojum Snark for Egg War: Mechanical logic and other complexities, for explanation and general interest in teaching.
Author
Yaki
Downloads
432
Views
432
First release
Last update
Category
Prefabs

More downloads from Yaki

Latest updates

  1. Utter Final Update

    Fixed bug when system resets itself. (branch 0 would send all players an input of FireUser4 to echo back to their branches to see if their name is already being used... but player_12 would echo back to branch 13!!! This has been fixed) I am no...
  2. Fixed Bug

    Update - Fixed bug where logic_check_player_0 didn't reset itself on OnTrue. - Deleted game_playerdie and associated entities.