Tuscany

Tuscany A9

A long time since the last update, quite the update...

- Lowered height of all roofs to make the map feel far less claustrophobic
- Revamped side building to be a larger flank hallway with highground, a separate courtyard and new routes
- Revamped spawn to be smaller with more direct paths
- Added belltowers that ring when the point is capped
- Adjusted textures across the whole map to ease of adjustment and better team recognition
- Changed skybox texture and lighting

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Been way to long for me to be lucid in this BUT recently added a new route from mid to flank, allowing for drop down onto point. Refined some stuff, a little detailing, poo poo pee pee HERES SOME SCREENSHOTS

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-Cubemap improvements
-Widened open Fountain Courtyard
-Widened spawn yard
-Improved Lighting
-Minor Detailing
-Cover Improvements

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Alpha 6 features:
  • Revamped point - Shortened high ground, widened capture area and make garden jumps to flank and highground far more accesible
  • Revamped courtyard - Removed walls to flank, lowered cliff walls and widened route to point
  • Replaced old flank connector - Replaced with housing underpass, its more open and on an degree angle - should be more fun
  • Added minor cover in flanks in the form of doorsteps
  • detail
  • things
  • its been a while
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-Raised point up 64hu
-Reworked pointside-building doors
-Additional details here and there
-Moved bike since everyone said it looked like a sentry
-Pick ups near spawn removed

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-Can't remember, it was like a month ago or something
-There's more team colours
-new roofs and stuff

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PLAY THIS ON US FOR MY OWN SANITY EU DEMOS ARE BORKED

-added more team colours
-made traversing jumps easier
-fixed packing
-bumhole
-I changed some roofs
-added 4 additional crates to make a boxjump possible
-changed some roofs
-func_detailed half the map

Apparently snipers are an issue, I am aware and seeking more info
-added lattice structure over point
-added route to right of spawn
-adjusted spawn locations
-added additional cover in connecting areas

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