Trust

Trust a3

Considering 90% of the feedback was all regarding lighting that's what's being fixed. Very minor layout changes

a2 > a3

In general:
-Skybox and lighting changed
-Lights added to some previously dark spots
-Updated respawn times
-Skybox height increased

Mid:
-Changed a texture on the ramp to high ground for easier visibility

Park:
-Added a small health and ammo next to the 2nd shack
-Added a sign that appears after a team caps mid to guide after spawning forward

Last:
-Added a med health and ammo to the transition under the arrow sign
-Smoothed out ledge on buildings
-Widened high ground path on attacking team's right
Let's just pretend that a1 never happened, it's also going to be deleted due to broken teleports

a1 > a2

In general:
-Many routes removed or simplified
-Arrows added to aid in finding your way through
-Map width reduced in the parks
-Teleports fixed for real, also no backward teleports, all teleports only take you forward

Mid:
-Clipped off middle building next to ramp
-Underside route closed and filled
-Added health and ammo next to the ramp

Park:
-Everything was moved a little bit for better use of the space
-Added another small shack next to the park gate and moved the HP to it
-Gate sign added to fuck with snipers
-Rearranged spawn building there
-Shrunk transition building

Final:
-Ugly HL2 fountain replaced with hand-made fountain
-Fixed a hole in spawn that nobody found somehow