Trenchfoot

Past 72hr Jam Entry Trenchfoot ab1

-Updowngraded to experimental hybrid alphabeta state. It's pretty legit.
-Redid spawn rooms to not suck so hard
-Opened up some chokey areas a bit, I guess
-Added a new alcove in the sewer route, it's neat
-Raised ground under water in sewer route to fix dumb issues
-Gave the tanks their heads back
-Adjusted some sightlines
-Fixed a few dumb displacement seams
Beta 2 2-23-17:
Remade area between trenches on mid entirely, very experimental, we'll see how it goes
Some minor bug fixes
First time doing full compile workflow with compilepal, if it's broken, blame Fubar ;)

20170223220819_1.jpg 20170223220837_1.jpg 20170223220846_1.jpg 20170223220855_1.jpg 20170223220914_1.jpg
Update 'cuz
6NfmQ.jpg

Attachments

  • 20160725133754_1.jpg
    20160725133754_1.jpg
    303.7 KB · Views: 435
  • 20160725133810_1.jpg
    20160725133810_1.jpg
    237.4 KB · Views: 448
  • 20160725133828_1.jpg
    20160725133828_1.jpg
    304.4 KB · Views: 417
  • 20160725133840_1.jpg
    20160725133840_1.jpg
    315.7 KB · Views: 418
  • 20160725133908_1.jpg
    20160725133908_1.jpg
    149.9 KB · Views: 422
  • 20160725133919_1.jpg
    20160725133919_1.jpg
    318.7 KB · Views: 431
  • 20160725133938_1.jpg
    20160725133938_1.jpg
    231.3 KB · Views: 435
  • 20160725134013_1.jpg
    20160725134013_1.jpg
    256.3 KB · Views: 442
  • 20160725134029_1.jpg
    20160725134029_1.jpg
    322.6 KB · Views: 444
Fixed a handful of clipping errors I let slip through during the event.