Trainyard

Trainyard rc3d

I am stingy with my star ratings. I don't like that I have to give a 0 star map a star to explain WHY it is terrible. THIS IS A GREAT MAP, a brilliant build.. There are a few texture glitches, but play this with a good team, and you can overlook the them, they are so minor. The gate scheduling is a uniquely brilliant concept, rather than ABCD hold points that ruin mVM maps. The trains run on time too. The front arena; the Bot spawn is a good size, the multi-level traintard and gate access bots must reach to take the express train to our base is fun. The approaches are spaced out so a small, well trained team can adjust and assemble are well timed. The final approach at the Control point are managable, and always lead to a dramatic and satisfying finish. This is a thoroughly tested 5 Star map, hands down. Well designed. Well crafted. Well balanced. A great concept, well conceived and populated with great consideration for nav points and poulation (bots). We test maps. this was a favorite from it's inception. Trust Me.
Excellent map with a unique concept! No bugs to report, just a really awesome map with trains! If there was some hope of an MvM update some day in the far off future, this is the kind of awesome map I'd love to see a part of that update!
Great Map
Dev has listened to feedback and map plays a lot better as a result. Has great potential, based on earlier playtests.
Yo Epic, it's your friend BlazingDiancie. One word: PROMISING. I can see so much potential in this map I can't even describe it. Work hard, and this map could become one of the most original and awesome maps I've ever seen.