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Train Trap A5A

Here comes the pain train!

CONTROL POINTS - TRAIN TRAP
A small project I made where I basically made Snowplow 2: Electric Boogaloo.

This map's concept actually started at the very start of the Back to Basics contest, where I made some concept sketches and a proof-of-concept map. It was meant to be similar to Snowplow A1's gameplay, where the train could be diverted. Over a vacation, I refined it into a combination of both versions of the train trap mode.

Well, Hammer had different ideas.

It proved incredibly difficult to make, and I couldn't take it anymore. So I reached out to TheMrStalin and his joke of a map, Orange Snowplow. He graciously allowed me to decompile the map and use the logic, which I did.

One of the things that drove me to make the map's layout was that I couldn't make forward spawns with his logic. So, instead, I made it so that the spawns rotate relative to capped points. I'm proud of how I made it work.

So, now, here it is. An entire summer's worth of work compressed into one terrible package.

And now, some images.


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Author
RevolutionTeam
Downloads
816
Views
816
First release
Last update
Category
Attack/Defense CP

More downloads from RevolutionTeam

Latest updates

  1. The End of the Line

    Fixed the LDR, but I'm no longer going to work on this map. I'm going to try another Snowplow-style soon.
  2. Alpha Five

    Will change screenshots soon - they're from A1. Anyways, new stuff. - Redesigned E to take place inside a... building. Eh. - Opened up a new route into the building next to D, and added a railing... thing... that goes along to the top of the...
  3. Redesigns

    I've made some serious changes to C and D, but let's start with some general changes. - Changed the sky to sky_badlands_01. - Added an HDR-adjusting logic_auto. - Removed Herobrine. Now, let's get into the main course of this update: -...