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Train Factory b1

● Started full map art pass
● Fixed floating cart
● Other Small Changes
● Converted some fence props to brush work
● Added a door for Blu that opens after B is caped so walk times are shorter
● Detailed quite a bit
● Added a 3d skybox
● Added another spawn exit for Blu at A to the left highground roof
● Added temp fences so Blu can safely avoid a sightline while flanking at A
● Changed a medium health kit at B to small so red doesn't have that strong of a hold
● Other small changes
● Changed the track near B and C loop around the train car so it dosent go against the wall
● Detailed a bit
● Some small gameplay area changes
● Other Small Changes
● Started detailing at B
● Made it so non jump classes can get to the upper platform at last
● Did some sightline work
● Small pickup changes
● Fixed the payloads hitbox so you cant hide stickies under it. Thanks Muddy
● Fixed being able to enter Reds first spawn after A gets capped
● Other Small Changes
● Redesigned Buildings near A
● Removed an odd building near A and replaced it with cover
● Changed some healthkits and ammopacks
● Changed Blu forward spawn point positions
● Did some sightline work
● Other Small Changes
-Changed Red Respawn Wave Time From 9 To 10 At Last
-Made a Useless Area Near Final A OoB Area
-Did a bit of optmization
-Other small stuff
-Fixed Some Clipping Issues
-Added A Room For Blu Above B-C Choke
-Added Little Sightline Blockers At Final. From Red Spawn To The Choke
-Added More Lighting To Final
-Moved Red B Spawn
-And Other Small Things
-Converted Some Skill Jumps To Ramps
-Added Some Things Near A-B
-And Other Small Things