Toxicity

Toxicity a8

-fixed blu visualizer in cap zone
-raised ceiling in some areas
-opened up area above horizontal pipes at mid
-minor visual fixes
-remade cap zone area to be more interesting than just a square room
-changed far side routes past mid to be one way for each team. Should help players from splitting up too much
-moved bridges at mid across the water route to make it more prominent in hopes of it getting more usage

Attachments

  • 20211204145059_1.jpg
    20211204145059_1.jpg
    116.2 KB · Views: 93
  • 20211204145026_1.jpg
    20211204145026_1.jpg
    161.7 KB · Views: 92
  • 20211204145034_1.jpg
    20211204145034_1.jpg
    191 KB · Views: 90
  • 20211204145016_1.jpg
    20211204145016_1.jpg
    199 KB · Views: 92
  • 20211204145008_1.jpg
    20211204145008_1.jpg
    256.4 KB · Views: 89
-redid left most and right most paths by mid
-hurt trigger for cap zone now disables when the cap is open, and enables when the cap zone closes
-optimization
-moved around pickups
-probably something else too
-changed sides of mid to bring players together and provide more cover
-clipping
-other things probably

Attachments

  • 20210820233921_1.jpg
    20210820233921_1.jpg
    248.3 KB · Views: 110
  • 20210820233932_1.jpg
    20210820233932_1.jpg
    222.1 KB · Views: 101
-moved spawn closer to mid
-added better signifiers for when the water rises in the cap area
-clipping
-shrunk one of the jump pads so it's less of a one way deal
-stuff
-things
-rising water in cap zone now does more damage over time to clear out players better
-cap zones now actually score points like they are supposed to
-added some more height variety to mid
-turned route under the point to a water route
-added more cover around mid
-added rising water to kill players camping in cap area
-raised exit pipe in cap area so you can't accidentally walk into it
-added 2nd jump pad to the upper sniper balcony
-clipping fixes
-tidied up some brushwork
-changed how many max points are added per player from 5 to 3 in hopes of lowering the length of rounds
-changed cap zone opening from every 42 seconds to every 60 seconds
-moved cap zone spawns forward
-added full heal trigger when entering cap zone
-fixed being able to open cap zone exit doors from the outside
-changed how long critz and invulnerability lasts when exiting cap zone
-moved around push brushes on cap zone entrance pipe to try and fix people getting stuck
-rearranged pipe props at mid to bock some sniper signtlines
-set water in main map to all be the same height to avoid visual bugs
-lowered win time countdown from 30 seconds to 5
-clipping fixes
-probably a few other things